Difference between revisions of "Droid Utility Modules (Game Mechanics)"
(→Game Mechanics) |
(→Droid Utility Module Experimentation Mechanics) |
||
Line 58: | Line 58: | ||
= Droid Utility Module Experimentation Mechanics = | = Droid Utility Module Experimentation Mechanics = | ||
+ | |||
+ | == Items Affected == | ||
+ | |||
+ | 1. [[Auto-Repair Module (Schematic)|Auto-Repair Module]]<br> | ||
+ | 2. [[Creature Harvest Module (Schematic)|Creature Harvest Module]]<br> | ||
+ | 3. [[Detonation Module (Schematic)|Detonation Module]]<br> | ||
+ | 4. [[Droid Combat Module (Schematic)|Droid Combat Module]]<br> | ||
+ | 5. [[Scout Trap Projectile Unit (Schematic)|Scout Trap Projectile Unit]]<br> | ||
+ | 6. [[Stimpack Dispensor Module (Schematic)|Stimpack Dispensor Module]] | ||
+ | |||
+ | |||
+ | == Experimentation Lines == | ||
Each of these modules is completely dependent on experimentation and the resources used to produce the highest rating possible. These items have 2 lines of experimentation, | Each of these modules is completely dependent on experimentation and the resources used to produce the highest rating possible. These items have 2 lines of experimentation, | ||
Line 71: | Line 83: | ||
Stimpack Dispenser Modules are one of the few products that a Droid Engineer can craft that being a 12 point crafter is recommended. Experimentation on both the Effectiveness and Durability lines are needed to produce the best overall rating. Experimentation on the Durability will result in an increase in the Stim Capacity, with a cap of 100 per module. Experimentation on the Effectiveness will result in an increase in the Stimpack Delivery time, with a maximum rating of 10 per module. | Stimpack Dispenser Modules are one of the few products that a Droid Engineer can craft that being a 12 point crafter is recommended. Experimentation on both the Effectiveness and Durability lines are needed to produce the best overall rating. Experimentation on the Durability will result in an increase in the Stim Capacity, with a cap of 100 per module. Experimentation on the Effectiveness will result in an increase in the Stimpack Delivery time, with a maximum rating of 10 per module. | ||
− | |||
− | + | == Item Attributes Affected == | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
==Source References== | ==Source References== |
Revision as of 17:29, 2 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Droid Utility Module Experimentation MechanicsItems Affected1. Auto-Repair Module
Experimentation LinesEach of these modules is completely dependent on experimentation and the resources used to produce the highest rating possible. These items have 2 lines of experimentation, 1. Experimental Durability
Stimpack Dispenser Modules are one of the few products that a Droid Engineer can craft that being a 12 point crafter is recommended. Experimentation on both the Effectiveness and Durability lines are needed to produce the best overall rating. Experimentation on the Durability will result in an increase in the Stim Capacity, with a cap of 100 per module. Experimentation on the Effectiveness will result in an increase in the Stimpack Delivery time, with a maximum rating of 10 per module.
Item Attributes AffectedSource References
|
Bold text |