Difference between revisions of "Droid Utility Modules (Game Mechanics)"
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'''Harvest Bonus''' | '''Harvest Bonus''' | ||
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+ | '''Auto-Repair Power''' | ||
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+ | '''Stimpack Capacity''' | ||
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+ | '''Stimpack Delivery''' | ||
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+ | '''Trapping Bonus''' | ||
==Source References== | ==Source References== |
Revision as of 18:01, 2 April 2008
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Game Mechanics - Mechanics Category
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Droid Utility Module Experimentation MechanicsItems Affected1. Auto-Repair Module
Experimentation LinesEach of these modules is completely dependent on experimentation and the resources used to produce the highest rating possible. These items have 2 lines of experimentation, 1. Experimental Durability
Stimpack Dispenser Modules are one of the few products that a Droid Engineer can craft that being a 12 point crafter is recommended. Experimentation on both the Effectiveness and Durability lines are needed to produce the best overall rating. Experimentation on the Durability will result in an increase in the Stim Capacity, with a cap of 100 per module. Experimentation on the Effectiveness will result in an increase in the Stimpack Delivery time, with a maximum rating of 10 per module.
Item Attributes AffectedCombat Module Rating
Stimpack Delivery
Source References
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