Difference between revisions of "Droid Utility Modules (Game Mechanics)"
(→Item Attributes Affected) |
(→Item Attributes Affected) |
||
Line 98: | Line 98: | ||
+ | '''Trapping Bonus''' | ||
Line 103: | Line 104: | ||
'''Stimpack Delivery''' | '''Stimpack Delivery''' | ||
− | |||
− | |||
− | |||
==Source References== | ==Source References== |
Revision as of 20:58, 2 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Droid Utility Module Experimentation MechanicsItems Affected1. Auto-Repair Module
Experimentation LinesEach of these modules is completely dependent on experimentation and the resources used to produce the highest rating possible. These items have 2 lines of experimentation, 1. Experimental Durability
Stimpack Dispenser Modules are one of the few products that a Droid Engineer can craft that being a 12 point crafter is recommended. Experimentation on both the Effectiveness and Durability lines are needed to produce the best overall rating. Experimentation on the Durability will result in an increase in the Stim Capacity, with a cap of 100 per module. Experimentation on the Effectiveness will result in an increase in the Stimpack Delivery time, with a maximum rating of 10 per module.
Item Attributes AffectedAuto-Repair Power Detonation Power Harvest Bonus Combat Module Rating
Trapping Bonus
Stimpack Delivery Source References
|
Bold text |