Difference between revisions of "Droid Utility Modules (Game Mechanics)"
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'''Trapping Bonus''' | '''Trapping Bonus''' | ||
− | + | A higher attribute is believed to stack with the player's own trapping modifier similar to the way creature harvesting modifiers work with harvest bonus attributes on Creature Harvest Modules. For more information see [[Scout Trap Projectile Unit Module Usage (Game Mechanics)|Scout Trap Projectile Unit Module Usage]] | |
Revision as of 22:47, 2 April 2008
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Game Mechanics - Mechanics Category
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Droid Utility Module Experimentation MechanicsItems Affected1. Auto-Repair Module
Experimentation LinesEach of these modules is completely dependent on experimentation and the resources used to produce the highest rating possible. These items have 2 lines of experimentation, 1. Experimental Durability
Stimpack Dispenser Modules are one of the few products that a Droid Engineer can craft that being a 12 point crafter is recommended. Experimentation on both the Effectiveness and Durability lines are needed to produce the best overall rating. Experimentation on the Durability will result in an increase in the Stim Capacity, with a cap of 100 per module. Experimentation on the Effectiveness will result in an increase in the Stimpack Delivery time, with a maximum rating of 10 per module.
Experimental Durability Stimpack Capacity - Experimental Durability on Stimpack Dispensor Modules increases the Stimpack Capacity attribute.
Auto-Repair Power - Experimental Effectiveness on Auto-Repair Modules increases the value of the Auto-Repair Power attribute. Detonation Power - Experimental Effectiveness on Detonation Modules increases the value of the Detonation Power attribute. Harvest Bonus - Experimental Effectiveness on Creature Harvest Modules increases the Harvest Bonus attribute.
Stimpack Delivery - Experimental Effectiveness on Stimpack Dispensor Modules increases the Stimpack Delivery attribute.
Item Attributes AffectedAuto Repair Modules, Detonation Modules, Creature Harvest Modules, Combat Modules, Scout Trap Projectile Modules, and Stimpack Dispenser Modules all stack on a linear scale. You need to keep in mind, when stacking these modules, that the listed value on the module is only the rounded down whole number. The Module rating could in fact be 17.5, but will only list as 17. When you stack more then one of the same modules in a droid, the hidden 0.xx values will be added together and will sometimes produce values to the next whole number. IE 17.5 + 17.5 = 35 rating.
Auto-Repair Power A higher Auto-Repair Power attribute increases the healing amount on droids. For more information see Auto-Repair Module Usage Detonation Power A higher attribute increases the blast damage amount on the droid after the player intiiates the /detonatedroid command. For more information see Detonation Module Usage Harvest Bonus A higher attribute increases the harvest yield from the droid's harvest attempts on a creature. For more information see Harvest Bonus Module Usage Combat Module Rating A higher attribute increases the Min and Max damage range for the Damage attribute on combat capable droids. For more information see Droid Combat Module Usage
A higher attribute is believed to stack with the player's own trapping modifier similar to the way creature harvesting modifiers work with harvest bonus attributes on Creature Harvest Modules. For more information see Scout Trap Projectile Unit Module Usage
A higher attribute allows for a larger amount of stimpacks to be inserted into the droid. For more information see Stimpack Dispensor Module Stimpack Delivery A higher attribute decreases the reuse timer that the droid has for administering stims. For more information see Stimpack Dispensor Module Source References
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