Difference between revisions of "ZoneServer (Architecture)"
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− | = | + | = Process Overview: Zone Server - Modules = |
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+ | '''Network Manager:''' Responsible for all OS network calls, low level packaging of packets, compression, encryption. Threaded. | ||
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+ | '''Database Manager:''' Responsible for all calls to the database server. Threaded. | ||
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+ | '''World Manager:''' Responsible for the world simulation. Object collision, physics, and client updating of dynamic objects. Main thread. | ||
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+ | '''Game Manager:''' Responsible for all game mechanics. Character interaction with environment, chat, combat, crafting, skills, etc. | ||
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+ | '''Scripting Engine:''' Responsible for all NPC character interaction and missions. | ||
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+ | '''Mesh Manager:''' Responsible for static object asset management for the world server. This will probably not be needed and removed at some point. | ||
=Diagrams= | =Diagrams= |
Revision as of 01:09, 27 December 2006
SWGANH - ZoneServer
SWGANH Server Architecture Breakdown
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Description
Text goes here....
Process Overview: Zone Server - Modules
Network Manager: Responsible for all OS network calls, low level packaging of packets, compression, encryption. Threaded.
Database Manager: Responsible for all calls to the database server. Threaded.
World Manager: Responsible for the world simulation. Object collision, physics, and client updating of dynamic objects. Main thread.
Game Manager: Responsible for all game mechanics. Character interaction with environment, chat, combat, crafting, skills, etc.
Scripting Engine: Responsible for all NPC character interaction and missions.
Mesh Manager: Responsible for static object asset management for the world server. This will probably not be needed and removed at some point.
Diagrams
Configuration Files
# Zone Server Configuration File # Database Configuration DBServer = localhost DBPort = 3306 DBName = swganh DBUser = <dbusername> DBPass = <dbpass> # Zone Configuration MapId = 5 #Naboo