Difference between revisions of "Droid Level Based Modules (Game Mechanics)"

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The Data Module Rating attribute is carried over into the General Droid Module Socket and Combat-Capable Socket Clusters as is. However this value is converted when the crafter assembles the droid deed for Astromech Droids. Astromech droids are any R unit droid that has been equipped with a Droid Data Module. The conversion attribute displayed on the droid is Pilot's Required Astromech Certification. This attribute displays a value that is dependant on the Data Module Rating range.
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The Data Module Rating attribute is carried over into the General Droid Module Socket and Combat-Capable Socket Clusters as is. However this value is converted when the crafter assembles the droid deed for Astromech Droids. Astromech droids are any R unit droid that has been equipped with a Droid Data Module. The conversion attribute displayed on the droid is Pilot's Required Astromech Certification. This attribute displays a value that is dependant on the Data Module Rating range. The Data Module Rating range is converted into a Data Capacity value, and this is what is used to determine the astromech level which is what is ultimately displayed when examining R-unit droids with data modules installed in them.
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Revision as of 00:21, 4 April 2008




Game Mechanics - Mechanics Category

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Item Attributes Affected

1. Level 1 Droid Data Module
2. Level 1 Droid Item Storage Module
3. Level 1 Droid Medical Module
4. Level 1 Droid Structure Maintenance Module
5. Level 2 Droid Data Module
6. Level 2 Droid Item Storage Module
7. Level 2 Droid Medical Module
8. Level 2 Droid Structure Maintenance Module
9. Level 3 Droid Data Module
10. Level 3 Droid Item Storage Module
11. Level 3 Droid Medical Module
12. Level 3 Droid Structure Maintenance Module
13. Level 4 Droid Data Module
14. Level 4 Droid Item Storage Module
15. Level 4 Droid Medical Module
16. Level 5 Droid Data Module
17. Level 5 Droid Item Storage Module
18. Level 5 Droid Medical Module
19. Level 6 Droid Data Module
20. Level 6 Droid Item Storage Module
21. Level 6 Droid Medical Module
22. Droid Armor Module 1
23. Droid Armor Module 2
24. Droid Armor Module 3
25. Droid Armor Module 4
26. Droid Armor Module 5
27. Droid Armor Module 6


Droid Level Based Module Experimentation Mechanics

Each of the Level based modules has a rating that is unique to each module type. Armor has an Armor Module Rating; Item Storage has an Item Storage Rating, Medical modules have a Medical Module Rating, Data modules have a Data Module Rating, Structure Maintenance Modules have a Stucture Maintenance Rating. This rating is based upon 2 factors - the Level of the module and the success of the Experimentation. Each module has a certain rating range that is dependent on the level. I will go over the level to rating ratio and how each module can be stacked.


Experimentation Lines

Experimentation consists of 2 lines for each of these modules -

1. Experimental Effectiveness
2. Experimental Durability

As usual, Durability does not appear to have an effect on the modules abilities, or any other factor. Durability experimentation is dependent on 50% OQ and 50% CD for all of the listed modules except for the Armor Modules, which are dependent on 50% UT and 50% SR. 50% OQ and 50% CD, is the determining factor in Experimental Effectiveness experimentation. Experimentation on this line will increase the Mechanism Quality and the module rating.

Generally, experimentation on these modules is only suggested if you are going to stack 2 lower level modules to gain the rating of a higher level module. Once you are able to produce Level 6 modules, or Level 3 Structure Maintenance Modules, there is little benefit of experimentation.

Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest only experimenting on modules that will be stacked

If you experiment on a Level based Module and achieve an Experimental Effectiveness of 93% or higher, the module will perform as if it was 1 Level higher, due to the high module rating.


Example - I experiment on a Level 1 Data Module and achieve an Experimental Effectiveness of 93%. This success whill increase the Data Storage Rating to 3, which is the base rating of a Level 2 Data Module.



Experimental Effectiveness


Experimentation on this line will increase the Mechanism Quality and the Data Module Rating attribute for each of these items.

1. Level 1 Droid Data Module
2. Level 2 Droid Data Module
3. Level 3 Droid Data Module
4. Level 4 Droid Data Module
5. Level 5 Droid Data Module
6. Level 6 Droid Data Module



Experimentation on this line will increase the Mechanism Quality and the Storage Module Rating attribute for each of these items.


1. Level 1 Droid Item Storage Module
2. Level 2 Droid Item Storage Module
3. Level 3 Droid Item Storage Module
4. Level 4 Droid Item Storage Module
5. Level 5 Droid Item Storage Module
6. Level 6 Droid Item Storage Module


Experimentation on this line will increase the Mechanism Quality and the Medical Capability Rating attribute for each of these items.

1. Level 1 Droid Medical Module
2. Level 2 Droid Medical Module
3. Level 3 Droid Medical Module
4. Level 4 Droid Medical Module
5. Level 5 Droid Medical Module
6. Level 6 Droid Medical Module


Experimentation on this line will increase the Mechanism Quality and the Armor Module Rating attribute for each of these items.

1. Droid Armor Module 1
2. Droid Armor Module 2
3. Droid Armor Module 3
4. Droid Armor Module 4
5. Droid Armor Module 5
6. Droid Armor Module 6


Experimentation on this line will increase the Mechanism Quality and the Structure Maintenance Rating attribute for each of these items.

1. Level 1 Droid Structure Maintenance Module
2. Level 2 Droid Structure Maintenance Module
3. Level 3 Droid Structure Maintenance Module

Module Rating Key

Module ratings attributes on the modules themselves get converted over into the viewable and more understandable attributes on the final items while they are being crafted. Below is a listing of the module rating ranges and the values to which they are coverted over into.


Level Module Rating Stack Rating Medical Rating Item Storage Data Storage Armor Resists
1 1 to 2 ( --- ) 55 1 item 20 4%
2 3 to 4 3 65 2 items 40 8%
3 5 to 6 5 75 4 items 70 12%
4 7 to 8 7 85 6 items 110 15%
5 9 to 10 9 100 8 items 125 18%
6 11 & higher 11 & higher 110 10 items 150 20%





Structure Maintenance Module

The Structure Maintenance Module, though level based, does not have the ability to stack. Here is a chart on the modules progression

Level Module Rating # of Structures
1 1 to 5 2
2 6 to 11 6
3 12 to 14 9
15 10

Item Attributes Affected

Data Module Rating


The Data Module Rating attribute is carried over into the General Droid Module Socket and Combat-Capable Socket Clusters as is. However this value is converted when the crafter assembles the droid deed for Astromech Droids. Astromech droids are any R unit droid that has been equipped with a Droid Data Module. The conversion attribute displayed on the droid is Pilot's Required Astromech Certification. This attribute displays a value that is dependant on the Data Module Rating range. The Data Module Rating range is converted into a Data Capacity value, and this is what is used to determine the astromech level which is what is ultimately displayed when examining R-unit droids with data modules installed in them.

Astromech              Data         
   Level              Capacity
|      1       |       20    |
|      2       |       40    |
|      3       |       70    |
|      4       |       110   |
|      5       |       125   |
|      6       |       150   |


Storage Module Rating

The Storage Module Rating attribute carries over into the General Droid Module Socket Cluster and Combat-Capable Socket Cluster and the final assembly of the droid deed itself directly as is.


Medical Capability Rating

The Medical Capability Rating attribute carries over into the General Droid Module Socket Cluster and Combat-Capable Socket Cluster and the final assembly of the droid deed itself directly as is.

Armor Module Rating

The armor module rating attribute is carried over into the Defensive sockets and when it is time to assemble the droid deed itself, it is converted into resistance percentages on the final droid deed item attributes. The resistance attributes offered to the droid fall under the general effectiveness category of armor resistances and include kinetic, energy, blast, stun, restraint (no longer found on items), heat, cold, acid and electricity. The only vulnerability for the droid is to lightsaber damage type.


Structure Maintenance Rating


The Structure Maintenance Module, though level based, does not have the ability to stack, meaning that multiple structure maintenance modules cannot be placed into any droid, there fore the crafter must use one module or the other. The Structure Maintenance Rating attribute transfers directly as is over into the droid deed item. The Structure Maintenance Rating attribute is also found in General Droid Module Socket Clusters as an innate feature however its value does not carry over into the final droid deed unless the item has a Structure Maintenance Module installed in order to get the rating above 0.

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