Difference between revisions of "Droid Crafting Station Modules (Game Mechanics)"
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− | + | == Items Affected == | |
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+ | 1. [[Clothing Droid Crafting Station Module (Schematic)|Clothing Droid Crafting Station Module]]<br> | ||
+ | 2. [[Food Droid Crafting Station Module (Schematic)|Food Droid Crafting Station Module]]<br> | ||
+ | 3. [[Ship Component Crafting Module (Schematic)|Ship Component Crafting Module]]<br> | ||
+ | 4. [[Structure Droid Crafting Station Module (Schematic)|Structure Droid Crafting Station Module]]<br> | ||
+ | 5. [[Weapon Droid Crafting Station Module (Schematic)|Weapon Droid Crafting Station Module]]<br> | ||
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+ | == Experimentation Lines == | ||
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+ | Each of these modules has two lines of experimentation, | ||
1. '''Experimental Durability'''<br> | 1. '''Experimental Durability'''<br> | ||
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Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components<br> | Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components<br> | ||
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− | + | == Item Attributes Affected == | |
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Revision as of 06:46, 4 April 2008
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Game Mechanics - Mechanics Category
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Droid Crafting Station Module MechanicsItems Affected1. Clothing Droid Crafting Station Module
Experimentation LinesEach of these modules has two lines of experimentation, 1. Experimental Durability Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality. Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components
Item Attributes AffectedSource References
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