Difference between revisions of "Droid Cluster Modules (Game Mechanics)"

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(Droid Cluster Modules Experimentation Mechanics)
(Droid Cluster Modules Experimentation Mechanics)
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= Droid Cluster Modules Experimentation Mechanics =
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== Droid Cluster Modules Experimentation Mechanics ==
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== Items Affected ==
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1. [[Combat-Capable Socket Cluster (Schematic)|Combat-Capable Socket Cluster]]<br>
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2. [[General Droid Module Socket Cluster (Schematic)|General Droid Module Socket Cluster]]<br>
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== Experimentation Lines ==
  
 
I broke this area down into 3 parts for ease of explaining. Each of these modules has two lines of experimentation,  
 
I broke this area down into 3 parts for ease of explaining. Each of these modules has two lines of experimentation,  
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Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components
 
Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components
  
Items affected by these are:
 
  
1. [[Combat-Capable Socket Cluster (Schematic)|Combat-Capable Socket Cluster]]<br>
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2. [[General Droid Module Socket Cluster (Schematic)|General Droid Module Socket Cluster]]<br>
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== Item Attributes Affected ==
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Revision as of 08:00, 4 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Droid Cluster Modules Experimentation Mechanics

Items Affected

1. Combat-Capable Socket Cluster
2. General Droid Module Socket Cluster


Experimentation Lines

I broke this area down into 3 parts for ease of explaining. Each of these modules has two lines of experimentation,

1. Experimental Durability
2. Experimental Effectiveness


Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality.

Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components


Item Attributes Affected

Source References

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