Difference between revisions of "Droid Cluster Modules (Game Mechanics)"
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− | = Droid Cluster Modules Experimentation Mechanics = | + | == Droid Cluster Modules Experimentation Mechanics == |
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+ | == Items Affected == | ||
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+ | 1. [[Combat-Capable Socket Cluster (Schematic)|Combat-Capable Socket Cluster]]<br> | ||
+ | 2. [[General Droid Module Socket Cluster (Schematic)|General Droid Module Socket Cluster]]<br> | ||
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+ | == Experimentation Lines == | ||
I broke this area down into 3 parts for ease of explaining. Each of these modules has two lines of experimentation, | I broke this area down into 3 parts for ease of explaining. Each of these modules has two lines of experimentation, | ||
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Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components | Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components | ||
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− | + | == Item Attributes Affected == | |
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Revision as of 08:00, 4 April 2008
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Game Mechanics - Mechanics Category
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Droid Cluster Modules Experimentation MechanicsItems Affected1. Combat-Capable Socket Cluster
Experimentation LinesI broke this area down into 3 parts for ease of explaining. Each of these modules has two lines of experimentation, 1. Experimental Durability
Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components
Item Attributes AffectedSource References
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