Difference between revisions of "ChatOnUnbanAvatarFromRoom"

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(Struct)
(Variable Descriptions)
 
(3 intermediate revisions by the same user not shown)
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----
 
----
  
Opperand_Count     = '''9'''
+
Opperand_Count     = '''4'''
  
Opcode     = '''BAF9B815'''
+
Opcode     = '''4C8F94A9'''
 
----
 
----
  
* Additional Descriptions go here...
+
* '''Game'''
* --
+
:The name of the game ("SWG") this player is on.
* ---
+
:Part of ChatAvatarId:
* ----
+
:3 ASTRINGs representing the player on the ChatServer.
 +
::"Game.Server.name"
 +
:name is the lowercase of the first name for the player.
 +
 
 +
* '''Server'''
 +
:The name of the server (Galaxy) this player is on.
 +
:Part of ChatAvatarId object.
 +
 
 +
* '''Target'''
 +
:The first name of the player the moderator is targeting with this packet.
 +
:Must be only firstname and lowercase. Part of ChatAvatarId object.
 +
 
 +
* '''RoomPathName'''
 +
:The full ChatServer path and name for the room including the RoomName specified on creation.
 +
:Example: "SWG.TestCenter.Chat.tcpa"
 +
 
 +
* '''RequestID'''
 +
:For every request made, the client attaches an ID number to identify it. It is unique for each request type (opcode) and incremented for each request. Similar to Update Counters used in Objects. For every response that had a request with a RequestID, the same RequestID must be sent back. It is used to identify key information regarding the response, such as what the full RoomPathName was and it is used in error message generation. Also can be used to eliminate duplicate requests.
 +
 
  
 
|valign=top|
 
|valign=top|
 +
 
===Tags===
 
===Tags===
 
----
 
----
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||{{ServerPacket}}
 
||{{ServerPacket}}
 
|-
 
|-
||{{0%}}
+
||{{100%}}
 
|-
 
|-
 
|}
 
|}

Latest revision as of 21:31, 6 April 2008





Server Packet - ChatOnUnbanAvatarFromRoom (BAF9B815)

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Struct


SHORT Operand Count
INT OpCode
A_STRING Game
A_STRING Server
A_STRING Target
A_STRING RoomPathName
INT RequestID

Variable Descriptions


Opperand_Count = 4

Opcode = 4C8F94A9


  • Game
The name of the game ("SWG") this player is on.
Part of ChatAvatarId:
3 ASTRINGs representing the player on the ChatServer.
"Game.Server.name"
name is the lowercase of the first name for the player.
  • Server
The name of the server (Galaxy) this player is on.
Part of ChatAvatarId object.
  • Target
The first name of the player the moderator is targeting with this packet.
Must be only firstname and lowercase. Part of ChatAvatarId object.
  • RoomPathName
The full ChatServer path and name for the room including the RoomName specified on creation.
Example: "SWG.TestCenter.Chat.tcpa"
  • RequestID
For every request made, the client attaches an ID number to identify it. It is unique for each request type (opcode) and incremented for each request. Similar to Update Counters used in Objects. For every response that had a request with a RequestID, the same RequestID must be sent back. It is used to identify key information regarding the response, such as what the full RoomPathName was and it is used in error message generation. Also can be used to eliminate duplicate requests.


Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

Insert Sample Packet Here...