Difference between revisions of "ChatOnConnectAvatar"

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(Sample Packet)
(Variable Descriptions)
 
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__NOTOC__
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{{PageHeader|Server Packet|ChatOnConnectAvatar (D72FE9BE)}}
{|
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|- align="center"
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||{{PacketGuide}}
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|-
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|}
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{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
 
|-
 
|-
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===Struct===
 
===Struct===
 
----
 
----
 
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{| align="center"
 +
|-
 +
||
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
|align="center" style="background:#B3C0DE; color:white;"|'''BYTE'''||'''uint8'''
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|{{short}}||'''Operand Count'''
 
|-
 
|-
|align="center" style="background:#6C86BF; color:white;"|'''SHORT'''||'''uint16'''
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|{{int}}||'''Opcode'''
|-
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|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''uint32'''
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|-
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|align="center" style="background:#3C5466; color:white;"|'''FLOAT'''||'''uint32'''
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|-
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|align="center" style="background:#3C4565; color:white;"|'''LONG'''||'''uint64'''
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|-
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|align="center" style="background:#D8F2E0; color:#3C4565;"|'''A_STRING'''||'''ASCII String'''
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|-
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|align="center" style="background:#8BD9A3; color:white;"|'''U_STRING'''||'''Unicode String'''
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|-
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|align="center" style="background:#3EC166; color:white;"|'''C_STRING'''||'''Customization String'''
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|-
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|align="center" style="background:#25733D; color:white;"|'''B_STRING'''||'''Byte String'''
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|-
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|align="center" style="background:#C6C600; color:white;"|'''{ }'''||'''LIST Component'''
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|-
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|align="center" style="background:#DF97A7; color:white;"|'''?'''||'''Uncertain Values'''
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|-
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|align="center" style="background:#C84966; color:white;"|'''?? '''||'''Unknown Variable Name'''
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|-
 
|-
 
|}
 
|}
 
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|}
 
===Variable Descriptions===
 
===Variable Descriptions===
 
----
 
----
  
Opperand_Count     = '''9'''
+
Opperand_Count     = '''1'''
  
 
Opcode     = '''D72FE9BE'''
 
Opcode     = '''D72FE9BE'''
 
----
 
----
  
* Additional Descriptions go here...
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*Sent on Login once for character (after they are connected into the chat server system).
* --
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:Most likely used to cleanup old cached chat system stuff and start anew.
* ---
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* ----
+
  
 
|valign=top|
 
|valign=top|
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||{{ServerPacket}}
 
||{{ServerPacket}}
 
|-
 
|-
||{{0%}}
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||{{100%}}
 
|-
 
|-
 
|}
 
|}
 
 
|}
 
|}
 
----
 
 
==Sample Code==
 
----
 
 
<pre>
 
Insert Code Snippet Here...
 
</pre>
 
  
 
==Sample Packet==
 
==Sample Packet==
  
 
<pre>
 
<pre>
Server -> Client
 
 
00 09
 
00 03
 
 
01 00  
 
01 00  
 
BE E9 2F D7  //ChatOnConnectAvatar
 
BE E9 2F D7  //ChatOnConnectAvatar
 
00 A0 BD     
 
00 A0 BD     
 
</pre>
 
</pre>

Latest revision as of 20:39, 8 April 2008

Server Packet - ChatOnConnectAvatar (D72FE9BE)

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Struct


SHORT Operand Count
INT Opcode

Variable Descriptions


Opperand_Count = 1

Opcode = D72FE9BE


  • Sent on Login once for character (after they are connected into the chat server system).
Most likely used to cleanup old cached chat system stuff and start anew.


Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

01 00 
BE E9 2F D7  //ChatOnConnectAvatar
00 A0 BD