Difference between revisions of "Droid Chassis (Game Mechanics)"

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(Droid Chassis Experimentation Mechanics)
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= Droid Chassis Experimentation Mechanics =
 
= Droid Chassis Experimentation Mechanics =
  
Droid Chassis' have three lines of experimentation -
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== Items Affected ==
 
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1. '''Durability'''<br>
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2. '''Effectiveness'''<br>
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3. '''Quality'''<br>
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Both Durability and Quality require 50% SR and 50% UT. Effectiveness is listed as being 50% SR and 50% UT; however this is a typo and should be listed as 100% OQ for all 7 chassis types. Mechanism Quality is on the experimental Quality line in chassis. Experimentation of all chassis types does not appear to have any effect on the overall crafting process, nor does it directly affect the quality of the final build of a droid.
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Personally, I tend to not experiment on hand made Chassis', but tend to use as many points as I can on factory run Chassis'. I suggest that you use Bulk resources when producing all droid Chassis'.
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== Experimentation Lines ==
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Droid Chassis' have three lines of experimentation -
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1. '''Experimental Durability'''<br>
 +
2. '''Experimental Effectiveness'''<br>
 +
3. '''Experimental Quality'''<br>
 +
 +
Both Durability and Quality require 50% SR and 50% UT. Effectiveness is listed as being 50% SR and 50% UT; however this is a typo and should be listed as 100% OQ for all 7 chassis types. Mechanism Quality is on the experimental Quality line in chassis. Experimentation of all chassis types does not appear to have any effect on the overall crafting process, nor does it directly affect the quality of the final build of a droid.
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Personally, I tend to not experiment on hand made Chassis', but tend to use as many points as I can on factory run Chassis'. I suggest that you use Bulk resources when producing all droid Chassis'.
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== General Item Attributes ==
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These attributes can appear on all of these crafted items.
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'''Variation Of:'''
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This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
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For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
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General Item Mechanics]]
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'''Volumn:'''
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Represents the current container contents of the Item.
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For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]]
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'''Object Creator:'''
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This attribute appears only on crafted items or looted components. The crafter's name is listed here.
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[[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Serial Number:'''
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This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
  
 
==Source References==
 
==Source References==

Latest revision as of 01:46, 11 April 2008




Game Mechanics - Mechanics Category

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Droid Chassis Experimentation Mechanics

Items Affected

1. Binary Load Lifter ADV Droid Chassis
2. LE Repair ADV Droid Chassis
3. Probot ADV Droid Chassis
4. Protocol ADV Droid Chassis
5. R2 ADV Droid Chassis
6. R3 ADV Droid Chassis
7. R4 ADV Droid Chassis
8. Surgical ADV Droid Chassis



Experimentation Lines

Droid Chassis' have three lines of experimentation -


1. Experimental Durability
2. Experimental Effectiveness
3. Experimental Quality

Both Durability and Quality require 50% SR and 50% UT. Effectiveness is listed as being 50% SR and 50% UT; however this is a typo and should be listed as 100% OQ for all 7 chassis types. Mechanism Quality is on the experimental Quality line in chassis. Experimentation of all chassis types does not appear to have any effect on the overall crafting process, nor does it directly affect the quality of the final build of a droid.

Personally, I tend to not experiment on hand made Chassis', but tend to use as many points as I can on factory run Chassis'. I suggest that you use Bulk resources when producing all droid Chassis'.


General Item Attributes

These attributes can appear on all of these crafted items.


Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers

Source References

Source Source in Context
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