Difference between revisions of "Droid Crafting Station Modules (Game Mechanics)"

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= Droid Crafting Station Module Mechanics =
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== Droid Crafting Station Module Mechanics ==
  
  
I broke this area down into 3 parts for ease of explaining. Each of these modules has two lines of experimentation,
 
  
1. '''Experimental Durability'''<br>
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Droid Module Definitions
2. '''Experimental Effectiveness'''<br>
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Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality.
 
  
Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components<br>
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'''1. Droid Service Module Harness''''
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This is the term used for any droid module including Storage, Crafting Stations, Effects Modules, etc. Droid Combat Modules can not be installed in this slot.
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'''2. Droid Defensive Module Harness'''
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This is the term used for the level based Droid Armor Module
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'''3. Combat Capable Service Modules'''
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This is the term used for the Droid Service Module Harness slots in a combat rated droid. This slot indicates that a Droid Combat Module can be installed
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'''4. Combat-Capable Socket Cluster'''
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The Combat-Capable Socket Cluster can accept any of the Droid Service Module Harnesses, including the Droid Combat Module. Up to 3 modules can be placed into the Cluster and can only be installed in the Adv R3, Basic R3, Adv R2, Basic R2, Adv Probot, Basic Probot, and Adv LE.
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'''5. General Droid Module Socket Cluster'''
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The General Droid Module Socket Cluster can accept any of the Droid Service Module Harnesses, excluding the Droid Combat Module. Up to 3 modules can be placed into the cluster and can only be installed in the Adv BLL and Adv Surgical Droids.
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== Items Affected ==
  
Items affected by these are:<br>
 
  
 
1. [[Clothing Droid Crafting Station Module (Schematic)|Clothing Droid Crafting Station Module]]<br>
 
1. [[Clothing Droid Crafting Station Module (Schematic)|Clothing Droid Crafting Station Module]]<br>
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5. [[Weapon Droid Crafting Station Module (Schematic)|Weapon Droid Crafting Station Module]]<br>
 
5. [[Weapon Droid Crafting Station Module (Schematic)|Weapon Droid Crafting Station Module]]<br>
  
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== Experimentation Lines ==
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Each of these modules has two lines of experimentation,
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 +
1. '''Experimental Durability'''<br>
 +
2. '''Experimental Effectiveness'''<br>
 +
 +
Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality.
 +
 +
Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components<br>
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== Item Attributes Affected ==
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'''Private Crafting Station Capability'''
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Attribute that appears on General Droid Module Socket and Combat-Capable Socket Clusters as well as the final droid deed. This notifies the user that a crafting station module has been installed.
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For more information see: [[Droid Crafting Station Module Usage (Game Mechanics)|Droid Crafting Station Module Usage]]
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'''Ship Component Crafting Capability'''
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Attribute that appears on General Droid Module Socket and Combat-Capable Socket Clusters as well as the final droid deed. This notifies the user that a Ship Component crafting station module has been installed.
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For more information see: [[Droid Crafting Station Module Usage (Game Mechanics)|Droid Crafting Station Module Usage]]
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'''Structure Crafting Capability'''
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Attribute that appears on General Droid Module Socket and Combat-Capable Socket Clusters as well as the final droid deed. This notifies the user that a Structure crafting station module has been installed.
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For more information see: [[Droid Crafting Station Module Usage (Game Mechanics)|Droid Crafting Station Module Usage]]
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'''Clothing Crafting Capability'''
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Attribute that appears on General Droid Module Socket and Combat-Capable Socket Clusters as well as the final droid deed. This notifies the user that a Clothing and Armor crafting station module has been installed.
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For more information see: [[Droid Crafting Station Module Usage (Game Mechanics)|Droid Crafting Station Module Usage]]
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'''Food Crafting Capability'''
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Attribute that appears on General Droid Module Socket and Combat-Capable Socket Clusters as well as the final droid deed. This notifies the user that a Food and Chemical Crafting station module has been installed.
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For more information see: [[Droid Crafting Station Module Usage (Game Mechanics)|Droid Crafting Station Module Usage]]
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'''Weapon, Droid, and Generic Item Crafting Capability'''
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Attribute that appears on General Droid Module Socket and Combat-Capable Socket Clusters as well as the final droid deed. This notifies the user that a Weapon, Droid, and Generic Item Crafting crafting station module has been installed.
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For more information see: [[Droid Crafting Station Module Usage (Game Mechanics)|Droid Crafting Station Module Usage]]
  
 
==Source References==
 
==Source References==

Latest revision as of 01:56, 11 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Droid Crafting Station Module Mechanics

Droid Module Definitions


1. Droid Service Module Harness'

This is the term used for any droid module including Storage, Crafting Stations, Effects Modules, etc. Droid Combat Modules can not be installed in this slot.


2. Droid Defensive Module Harness

This is the term used for the level based Droid Armor Module


3. Combat Capable Service Modules

This is the term used for the Droid Service Module Harness slots in a combat rated droid. This slot indicates that a Droid Combat Module can be installed


4. Combat-Capable Socket Cluster

The Combat-Capable Socket Cluster can accept any of the Droid Service Module Harnesses, including the Droid Combat Module. Up to 3 modules can be placed into the Cluster and can only be installed in the Adv R3, Basic R3, Adv R2, Basic R2, Adv Probot, Basic Probot, and Adv LE.


5. General Droid Module Socket Cluster

The General Droid Module Socket Cluster can accept any of the Droid Service Module Harnesses, excluding the Droid Combat Module. Up to 3 modules can be placed into the cluster and can only be installed in the Adv BLL and Adv Surgical Droids.

Items Affected

1. Clothing Droid Crafting Station Module
2. Food Droid Crafting Station Module
3. Ship Component Crafting Module
4. Structure Droid Crafting Station Module
5. Weapon Droid Crafting Station Module


Experimentation Lines

Each of these modules has two lines of experimentation,

1. Experimental Durability
2. Experimental Effectiveness

Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality.

Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components


Item Attributes Affected

Private Crafting Station Capability

Attribute that appears on General Droid Module Socket and Combat-Capable Socket Clusters as well as the final droid deed. This notifies the user that a crafting station module has been installed.

For more information see: Droid Crafting Station Module Usage


Ship Component Crafting Capability

Attribute that appears on General Droid Module Socket and Combat-Capable Socket Clusters as well as the final droid deed. This notifies the user that a Ship Component crafting station module has been installed.

For more information see: Droid Crafting Station Module Usage

Structure Crafting Capability

Attribute that appears on General Droid Module Socket and Combat-Capable Socket Clusters as well as the final droid deed. This notifies the user that a Structure crafting station module has been installed.

For more information see: Droid Crafting Station Module Usage

Clothing Crafting Capability

Attribute that appears on General Droid Module Socket and Combat-Capable Socket Clusters as well as the final droid deed. This notifies the user that a Clothing and Armor crafting station module has been installed.

For more information see: Droid Crafting Station Module Usage

Food Crafting Capability

Attribute that appears on General Droid Module Socket and Combat-Capable Socket Clusters as well as the final droid deed. This notifies the user that a Food and Chemical Crafting station module has been installed.

For more information see: Droid Crafting Station Module Usage


Weapon, Droid, and Generic Item Crafting Capability

Attribute that appears on General Droid Module Socket and Combat-Capable Socket Clusters as well as the final droid deed. This notifies the user that a Weapon, Droid, and Generic Item Crafting crafting station module has been installed.


For more information see: Droid Crafting Station Module Usage

Source References

Source Source in Context
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