Difference between revisions of "Droid Standard Modules (Game Mechanics)"
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− | + | Droid Module Definitions | |
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+ | '''1. Droid Service Module Harness'''' | ||
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+ | This is the term used for any droid module including Storage, Crafting Stations, Effects Modules, etc. Droid Combat Modules can not be installed in this slot. | ||
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+ | '''2. Droid Defensive Module Harness''' | ||
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+ | This is the term used for the level based Droid Armor Module | ||
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+ | '''3. Combat Capable Service Modules''' | ||
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+ | This is the term used for the Droid Service Module Harness slots in a combat rated droid. This slot indicates that a Droid Combat Module can be installed | ||
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+ | '''4. Combat-Capable Socket Cluster''' | ||
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+ | The Combat-Capable Socket Cluster can accept any of the Droid Service Module Harnesses, including the Droid Combat Module. Up to 3 modules can be placed into the Cluster and can only be installed in the Adv R3, Basic R3, Adv R2, Basic R2, Adv Probot, Basic Probot, and Adv LE. | ||
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+ | '''5. General Droid Module Socket Cluster''' | ||
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+ | The General Droid Module Socket Cluster can accept any of the Droid Service Module Harnesses, excluding the Droid Combat Module. Up to 3 modules can be placed into the cluster and can only be installed in the Adv BLL and Adv Surgical Droids. | ||
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+ | == Items Affected == | ||
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1. [[Droid Repair Module (Schematic)|Droid Repair Module]]<br> | 1. [[Droid Repair Module (Schematic)|Droid Repair Module]]<br> | ||
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9. [[Playback Module (Schematic)|Playback Module]]<br> | 9. [[Playback Module (Schematic)|Playback Module]]<br> | ||
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+ | Each of these modules has two lines of experimentation, | ||
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+ | == Experimental Lines == | ||
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+ | 1. '''Experimental Durability'''<br> | ||
+ | 2. '''Experimental Effectiveness'''<br> | ||
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+ | Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality. | ||
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+ | Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components<br> | ||
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+ | == General Attributes == | ||
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+ | This attributes are present on all of these items. | ||
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+ | '''Variation Of:''' | ||
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+ | This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. | ||
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+ | For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)| | ||
+ | General Item Mechanics]] | ||
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+ | '''Volumn:''' | ||
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+ | Represents the current container contents of the Item. | ||
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+ | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | ||
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+ | '''Object Creator:''' | ||
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+ | This attribute appears only on crafted items or looted components. The crafter's name is listed here. | ||
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+ | [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Serial Number:''' | ||
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+ | This attribute only appears on crafted items. This represents the alphanumeric code given to the item. | ||
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+ | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Mechanism Quality:''' | ||
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+ | Attribute that appears on many droid components. This is believed to have no effect on droid stats or other functions. | ||
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+ | See [[Droid Engineer (Game Mechanics)|Droid Engineer]] for more information. | ||
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+ | == Item Attributes Affected == | ||
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+ | '''Repair Module Installed:''' | ||
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+ | Attribute appears on components and the final droid deed when a Droid Repair Module is installed. | ||
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+ | For more information see: [[Droid Repair Module Usage (Game Mechanics)|Droid Repair Module Usage]] | ||
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+ | '''Playback Tracks:''' | ||
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+ | Attribute that appears on components and the final droid deed when a playback module is installed. Each playback module that is installed adds 1 to the value listed. | ||
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+ | For more information on PlayBack Modules see: [[Playback Module Usage (Game Mechanics)|Playback Module Usage]] | ||
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+ | '''Confetti Effect:''' | ||
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+ | Attribute appears on components and the final droid deed when a Confetti effects module is installed. | ||
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+ | For more information see: [[Effects Module Usage (Game Mechanics)|Effects Module Usage]] | ||
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+ | '''Avian Effect:''' | ||
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+ | Attribute appears on components and the final droid deed when a Avian effects module is installed. | ||
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+ | For more information see: [[Effects Module Usage (Game Mechanics)|Effects Module Usage]] | ||
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+ | '''Electric Fog Effect:''' | ||
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+ | Attribute appears on components and the final droid deed when a Electric Fog effects module is installed. | ||
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+ | For more information see: [[Effects Module Usage (Game Mechanics)|Effects Module Usage]] | ||
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+ | '''Foam Effect:''' | ||
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+ | Attribute appears on components and the final droid deed when a Foam effects module is installed. | ||
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+ | For more information see: [[Effects Module Usage (Game Mechanics)|Effects Module Usage]] | ||
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+ | '''Dancing Jawa Effect:''' | ||
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+ | Attribute appears on components and the final droid deed when a Dancing Jawa effects module is installed. | ||
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+ | For more information see: [[Effects Module Usage (Game Mechanics)|Effects Module Usage]] | ||
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+ | '''Mind Bloom Effect:''' | ||
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+ | Attribute appears on components and the final droid deed when a Mind Bloom effects module is installed. | ||
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+ | For more information see: [[Effects Module Usage (Game Mechanics)|Effects Module Usage]] | ||
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+ | '''Merchant Barker:''' | ||
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+ | Attribute appears on components and the final droid deed when a Merchant Barker Module is installed. | ||
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+ | For more information see: [[Merchant Module Usage (Game Mechanics)|Merchant Module Usage]] | ||
==Source References== | ==Source References== |
Latest revision as of 01:38, 12 April 2008
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Game Mechanics - Mechanics Category
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Droid Standard Module Experimentation MechanicsDroid Module Definitions
This is the term used for any droid module including Storage, Crafting Stations, Effects Modules, etc. Droid Combat Modules can not be installed in this slot.
This is the term used for the level based Droid Armor Module
This is the term used for the Droid Service Module Harness slots in a combat rated droid. This slot indicates that a Droid Combat Module can be installed
4. Combat-Capable Socket Cluster The Combat-Capable Socket Cluster can accept any of the Droid Service Module Harnesses, including the Droid Combat Module. Up to 3 modules can be placed into the Cluster and can only be installed in the Adv R3, Basic R3, Adv R2, Basic R2, Adv Probot, Basic Probot, and Adv LE.
5. General Droid Module Socket Cluster The General Droid Module Socket Cluster can accept any of the Droid Service Module Harnesses, excluding the Droid Combat Module. Up to 3 modules can be placed into the cluster and can only be installed in the Adv BLL and Adv Surgical Droids.
Items Affected1. Droid Repair Module
Experimental Lines1. Experimental Durability Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality. Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components
General AttributesThis attributes are present on all of these items.
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Attribute that appears on many droid components. This is believed to have no effect on droid stats or other functions. See Droid Engineer for more information.
Item Attributes AffectedRepair Module Installed:
Playback Tracks: Attribute that appears on components and the final droid deed when a playback module is installed. Each playback module that is installed adds 1 to the value listed. For more information on PlayBack Modules see: Playback Module Usage
Attribute appears on components and the final droid deed when a Confetti effects module is installed. For more information see: Effects Module Usage
For more information see: Effects Module Usage
For more information see: Effects Module Usage Foam Effect:
For more information see: Effects Module Usage Dancing Jawa Effect:
For more information see: Effects Module Usage Mind Bloom Effect:
For more information see: Effects Module Usage
Attribute appears on components and the final droid deed when a Merchant Barker Module is installed. For more information see: Merchant Module Usage Source References
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