Difference between revisions of "Apply Poison (Ability)"
(→Formula(s)) |
(→Ability Breakdown & Details) |
||
Line 29: | Line 29: | ||
*Droids and Vehicles/AT-STs are not affected by cm abilities | *Droids and Vehicles/AT-STs are not affected by cm abilities | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Q: How do I read the stats on a poison/disease/stim pack? What does it all mean?''' | ||
+ | |||
+ | *- Potency: Chances of poison/disease 'sticking', or effectively being applied | ||
+ | |||
+ | *- Duration: Length of time the effect will last, measured in seconds | ||
+ | |||
+ | *- Range: Base Distance in meters | ||
+ | |||
+ | *- Charges: Number of uses | ||
+ | |||
+ | *- Area of effect: Radius of effect for the AoE(from target) | ||
+ | |||
+ | *- Combat Medicine Use: Required Combat Medicine Use to apply the med | ||
+ | |||
+ | *- Effectiveness: Base Damage/Wound | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Q: How far can I throw my meds?''' | ||
+ | |||
+ | The calculation for CM abilities is: | ||
+ | |||
+ | range Stat from pack X (1 + ( healingrangemod /100 ) ) = adjusted stat | ||
+ | |||
+ | *The maximum experimental range on healing/dot medicines is 48 m. The total cap on range (including range modifier) is 64m. | ||
+ | |||
+ | |||
+ | |||
Revision as of 01:23, 13 April 2008
Ability - Apply Poison
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description/applypoison <target>: This command will enable you to attack your target with poison, if you have the proper item.
|
Related Tags
|
Ability Breakdown & Details
- Mobs nor players can be killed by disease or poisons alone. Their effects will only bring the Ham pool down to 1 point.
- Area of effect abilities do not hit incapacitated/dead targets.
- Droids and Vehicles/AT-STs are not affected by cm abilities
Q: How do I read the stats on a poison/disease/stim pack? What does it all mean?
- - Potency: Chances of poison/disease 'sticking', or effectively being applied
- - Duration: Length of time the effect will last, measured in seconds
- - Range: Base Distance in meters
- - Charges: Number of uses
- - Area of effect: Radius of effect for the AoE(from target)
- - Combat Medicine Use: Required Combat Medicine Use to apply the med
- - Effectiveness: Base Damage/Wound
Q: How far can I throw my meds?
The calculation for CM abilities is:
range Stat from pack X (1 + ( healingrangemod /100 ) ) = adjusted stat
- The maximum experimental range on healing/dot medicines is 48 m. The total cap on range (including range modifier) is 64m.
Q: How much damage will my poison do?
A: Damage per tick = (poison effectiveness) * (1 + (CM effectiveness) / 100)
Q: What is the natural Resist rating?
A: Every player and Mob now has a 5% chance to always hit or always miss, regardless of the Potency of your meds.
Q: What should I get my potency to for PvE?
A: It has been said that the base potency for a 50/50 chance at sticking in PvE is 120ish. Consensus is that the number is actually lower, as with a 120ish Potency poison you seem to stick at least 90% of the time.
Q: How long does it take for a poison to 'tick'?
A: After application, it takes 10 seconds before the first 'tick'. The poison will then tick every 10 seconds thereafter.
Q: Can I put poison and disease on the same creature?
A: Yes.
Q: Can I stack poisons
A: You can not stack two of the same level of the same type (area/single). You can, however, stack an area with a single as well as each of the different levels on each HAM bar. This would allow a total of 18 poisons on any single target
Ability Flow
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)
Poison Damage
Damage per tick = (poison effectiveness) * (1 + (CM effectiveness) / 100)
Injury Treatment Speed
speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - RangedInjuryTreatmentSpeed ) /100 ) x base healing speed
Where foodbuff = value of the foods used
Source References
|
Ability HAM Costs
Ability Multipliers
|