Difference between revisions of "Medic Component Crafting (Game Mechanics)"
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Power:''' | ||
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+ | This attribute appears on all medical components. The displayed value for this is what is directly added to the following item attributes for the various medic related items: Heal Health Damage, Heal Action Damage, Heal Action Wound, Heal Constitution Wound, Heal Health Wound,Heal Quickness Wound, Heal Stamina Wound, Heal Strength Wound, Enhance Action, Enhance Constitution, Enhance Disease Resist, Enhance Health, Enhance Poison Resist, Enhance Quickness, Enhance Stamina, Enhance Strength | ||
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+ | '''Charges:''' | ||
==Source References== | ==Source References== |
Revision as of 03:38, 13 April 2008
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Game Mechanics - Mechanics Category
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Medic Component Experimentation MechanicsItems Affected1. Advanced Biological Effect Controller
Experimentation LinesThere are two lines of experimentation available to these items. 1. Experimental Charges
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Power:
Source References
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