Difference between revisions of "Woundpack Crafting (Game Mechanics)"

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(Item Attributes)
(Experimentation Lines)
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'''2. Experimental Ease of Use'''<br>
 
'''2. Experimental Ease of Use'''<br>
 
'''3. Experimental Effectiveness'''<br>
 
'''3. Experimental Effectiveness'''<br>
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The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.
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The Experimental Ease of Use line depends on 66% OQ and 33% PE and is available only to type C through E medpacks. Experimentation on this line decreases the Required Medicine Skill Use attribute.  Note that wound packs type A and B have a default Skill use of 5 which is not experimentable.
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The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line increases the value associated with the following attributes for these items: Heal Action Wound, Heal Constitution Wound, Heal Health Wound,Heal Quickness Wound, Heal Stamina Wound, Heal Strength Wound.
  
 
== Item Attributes ==
 
== Item Attributes ==

Revision as of 05:09, 13 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Woundpack Experimentation Mechanics

Items Affected

Experimentation Lines

1. Experimental Charges
2. Experimental Ease of Use
3. Experimental Effectiveness


The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.


The Experimental Ease of Use line depends on 66% OQ and 33% PE and is available only to type C through E medpacks. Experimentation on this line decreases the Required Medicine Skill Use attribute. Note that wound packs type A and B have a default Skill use of 5 which is not experimentable.

The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line increases the value associated with the following attributes for these items: Heal Action Wound, Heal Constitution Wound, Heal Health Wound,Heal Quickness Wound, Heal Stamina Wound, Heal Strength Wound.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers



Transferred Component Attributes

Source References

Source Source in Context
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