Difference between revisions of "Woundpack Crafting (Game Mechanics)"
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'''2. Experimental Ease of Use'''<br> | '''2. Experimental Ease of Use'''<br> | ||
'''3. Experimental Effectiveness'''<br> | '''3. Experimental Effectiveness'''<br> | ||
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+ | The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute. | ||
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+ | The Experimental Ease of Use line depends on 66% OQ and 33% PE and is available only to type C through E medpacks. Experimentation on this line decreases the Required Medicine Skill Use attribute. Note that wound packs type A and B have a default Skill use of 5 which is not experimentable. | ||
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+ | The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line increases the value associated with the following attributes for these items: Heal Action Wound, Heal Constitution Wound, Heal Health Wound,Heal Quickness Wound, Heal Stamina Wound, Heal Strength Wound. | ||
== Item Attributes == | == Item Attributes == |
Revision as of 05:09, 13 April 2008
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Game Mechanics - Mechanics Category
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Woundpack Experimentation MechanicsItems AffectedExperimentation Lines1. Experimental Charges
The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.
The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line increases the value associated with the following attributes for these items: Heal Action Wound, Heal Constitution Wound, Heal Health Wound,Heal Quickness Wound, Heal Stamina Wound, Heal Strength Wound. Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Transferred Component AttributesSource References
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