Difference between revisions of "Woundpack Crafting (Game Mechanics)"
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For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | ||
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+ | '''Uses Remaining''' | ||
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+ | This attribute appears on all medical items and represents the amount of times that the item can be used before it expires and is removed from the player's inventory. | ||
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+ | '''Heal Action Wound''' | ||
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+ | This attribute appears on Action wound medpacks and represents the amount of wounds that will be healed by the pack. | ||
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+ | '''Heal Constitution Wound''' | ||
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+ | This attribute appears on Constitution wound medpacks and represents the amount of wounds that will be healed by the pack. | ||
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+ | '''Heal Health Wound''' | ||
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+ | This attribute appears on Health wound medpacks and represents the amount of wounds that will be healed by the pack. | ||
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+ | '''Heal Quickness Wound''' | ||
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+ | This attribute appears on Quickness wound medpacks and represents the amount of wounds that will be healed by the pack. | ||
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+ | '''Heal Stamina Wound''' | ||
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+ | This attribute appears on Stamina wound medpacks and represents the amount of wounds that will be healed by the pack. | ||
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+ | '''Heal Strength Wound''' | ||
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+ | This attribute appears on Strength wound medpacks and represents the amount of wounds that will be healed by the pack. | ||
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+ | '''Required Medicine Use Skill''' | ||
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+ | This attribute appears on all medical items and represents the level of medicine use skill mod that a player requires to use a particular item. The player must at least match the value listed on the item to be able to use it. | ||
== Transferred Component Attributes == | == Transferred Component Attributes == |
Revision as of 05:17, 13 April 2008
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Game Mechanics - Mechanics Category
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Woundpack Experimentation MechanicsItems AffectedExperimentation Lines1. Experimental Charges
The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.
The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line increases the value associated with the following attributes for these items: Heal Action Wound, Heal Constitution Wound, Heal Health Wound,Heal Quickness Wound, Heal Stamina Wound, Heal Strength Wound. Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Heal Action Wound This attribute appears on Action wound medpacks and represents the amount of wounds that will be healed by the pack. Heal Constitution Wound This attribute appears on Constitution wound medpacks and represents the amount of wounds that will be healed by the pack. Heal Health Wound This attribute appears on Health wound medpacks and represents the amount of wounds that will be healed by the pack.
This attribute appears on Quickness wound medpacks and represents the amount of wounds that will be healed by the pack.
Heal Stamina Wound This attribute appears on Stamina wound medpacks and represents the amount of wounds that will be healed by the pack.
Heal Strength Wound This attribute appears on Strength wound medpacks and represents the amount of wounds that will be healed by the pack.
Required Medicine Use Skill
Transferred Component AttributesSource References
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