Difference between revisions of "Stimpack Crafting (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Items Affected)
(Experimentation Lines)
Line 69: Line 69:
  
 
== Experimentation Lines ==
 
== Experimentation Lines ==
 +
 +
Stimpacks have 3 lines of experimentation.
 +
 +
'''1. Experimental Charges'''<br>
 +
'''2. Experimental Ease of Use'''<br>
 +
'''3. Experimental Effectiveness'''<br>
 +
 +
 +
The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.
 +
 +
 +
The Experimental Ease of Use line depends on 66% OQ and 33% PE and is available only to type C through E stimpacks. Experimentation on this line decreases the Required Medicine Skill Use attribute. Note that stimpacks type A and B have a default Skill use of 5 which is not experimentable.
 +
 +
 +
The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line increases the value associated with the following attributes for these items: Heal Health Damage, Heal Action Damage.
  
 
== Item Attributes ==
 
== Item Attributes ==

Revision as of 06:02, 13 April 2008




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

0% This document has not been started.

Mechanics This document is about game mechanics.

Stimpack Experimentation Mechanics

Items Affected

1. Small Stimpack - A
2. Small Stimpack - B
3. Small Stimpack - C
4. Small Stimpack - D
5. Small Stimpack - E

Experimentation Lines

Stimpacks have 3 lines of experimentation.

1. Experimental Charges
2. Experimental Ease of Use
3. Experimental Effectiveness


The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.


The Experimental Ease of Use line depends on 66% OQ and 33% PE and is available only to type C through E stimpacks. Experimentation on this line decreases the Required Medicine Skill Use attribute. Note that stimpacks type A and B have a default Skill use of 5 which is not experimentable.


The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line increases the value associated with the following attributes for these items: Heal Health Damage, Heal Action Damage.

Item Attributes

Source References

Source Source in Context
Bold text