Difference between revisions of "Stat Enhancement Buff Crafting (Game Mechanics)"

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(Items Affected)
(Experimentation Lines)
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== Experimentation Lines ==
 
== Experimentation Lines ==
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'''1. Experimental Charges'''<br>
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'''2. Experimental Ease of Use'''<br>
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'''3. Experimental Effectiveness'''<br>
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The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.
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The Experimental Ease of Use line depends on 66% OQ and 33% PE. Experimentation on this line decreases the Required Medicine Skill Use attribute. 
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The Experimental Effectiveness line contains two experimental properties on it. The first is the Duration property which has control over the Enhance Action Duration, Enhance Stamina Duration, Enhance Quickness Duration, Enhance Health Duration, Enhance Stamina Duration, Enhance Constitution Duration attributes. The duration property depends on 60% DR and 40% OQ.  Experimentation on this line increases the previously listed values associated with it. The second property on this line is Power which has control over the Enhance Action, Enhance Health, Enhance Quickness, Enhance Stamina, Enhance Constitution, and Enhance Strength attributes. The Power property depends on 66% OQ and 33% PE. Experimentation on this line increases the Power property value.
  
 
== Item Attributes ==
 
== Item Attributes ==

Revision as of 09:38, 13 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Stat Enhancement Buff Experimentation Mechanics

Items Affected

1. Enhance Action Medpack - A
2. Enhance Action Medpack - B
3. Enhance Action Medpack - C
4. Enhance Action Medpack - D
5. Enhance Constitution Medpack - A
6. Enhance Constitution Medpack - B
7. Enhance Constitution Medpack - C
8. Enhance Constitution Medpack - D
9. Enhance Health Medpack - A
10. Enhance Health Medpack - B
11. Enhance Health Medpack - C
12. Enhance Health Medpack - D
13. Enhance Quickness Medpack - A
14. Enhance Quickness Medpack - B
15. Enhance Quickness Medpack - C
16. Enhance Quickness Medpack - D
17. Enhance Stamina Medpack - A
18. Enhance Stamina Medpack - B
19. Enhance Stamina Medpack - C
20. Enhance Stamina Medpack - D
21. Enhance Strength Medpack - A
22. Enhance Strength Medpack - B
23. Enhance Strength Medpack - C
24. Enhance Strength Medpack - D

Experimentation Lines

1. Experimental Charges
2. Experimental Ease of Use
3. Experimental Effectiveness


The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.


The Experimental Ease of Use line depends on 66% OQ and 33% PE. Experimentation on this line decreases the Required Medicine Skill Use attribute.

The Experimental Effectiveness line contains two experimental properties on it. The first is the Duration property which has control over the Enhance Action Duration, Enhance Stamina Duration, Enhance Quickness Duration, Enhance Health Duration, Enhance Stamina Duration, Enhance Constitution Duration attributes. The duration property depends on 60% DR and 40% OQ. Experimentation on this line increases the previously listed values associated with it. The second property on this line is Power which has control over the Enhance Action, Enhance Health, Enhance Quickness, Enhance Stamina, Enhance Constitution, and Enhance Strength attributes. The Power property depends on 66% OQ and 33% PE. Experimentation on this line increases the Power property value.

Item Attributes

Transferred Component Attributes

Source References

Source Source in Context
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