Difference between revisions of "Doctor Misc Item Crafting (Game Mechanics)"
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− | This attribute appears on state cure items such as Cure Disease and Cure Poison medpacks. This attribute indicates which state condition will be cured by using the item, be it Fire, Poison or Disease etc. | + | This attribute appears on state cure items such as Flame Suppression Blankets, Cure Disease and Cure Poison medpacks. This attribute indicates which state condition will be cured by using the item, be it Fire, Poison or Disease etc. |
'''Cure Effectiveness:''' | '''Cure Effectiveness:''' | ||
− | This attribute appears on cure packs and is the amount that will be directly subtracted from the poison/disease/fire dot strength currently on the target. Increasing this value will increase the amount that is removed from targets. | + | This attribute appears on Flame Suppression Blankets, cure packs and is the amount that will be directly subtracted from the poison/disease/fire dot strength currently on the target. Increasing this value will increase the amount that is removed from targets. |
Revision as of 18:57, 13 April 2008
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Game Mechanics - Mechanics Category
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Doctor Misc Item Experimentation MechanicsItems Affected1. Flame Suppression Blanket Experimentation LinesThese items have 3 experimental lines.
The Experimental Ease of Use line on depends on 66% OQ and 33% PE. Experimentation on this line decreases the Required Medicine Skill Use attribute.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Condition Cured:
This attribute appears on Flame Suppression Blankets, cure packs and is the amount that will be directly subtracted from the poison/disease/fire dot strength currently on the target. Increasing this value will increase the amount that is removed from targets.
Transferred Component AttributesSource References
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