Difference between revisions of "Area Disease and Poison Crafting (Game Mechanics)"
(→Items Affected) |
(→Experimentation Lines) |
||
Line 111: | Line 111: | ||
== Experimentation Lines == | == Experimentation Lines == | ||
+ | |||
+ | |||
+ | |||
+ | These items have 3 lines of experimentation. | ||
+ | |||
+ | |||
+ | '''1. Experimental Charges'''<br> | ||
+ | '''2. Experimental Ease of Use'''<br> | ||
+ | '''3. Experimental Effectiveness'''<br> | ||
+ | |||
+ | |||
+ | The Experimental Charges line has two experimental properties. The first of these is Charges. Charges depend on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute. The second experimental property on this line is Effective Range. Effective Range depends on 33% CD and 66% OQ. Experimenting on the Experimental Charges line will increase the Range attribute on these items. | ||
+ | |||
+ | |||
+ | The Experimental Ease of Use line has two experimental properties. The first of these is Potency. Potency depends on 66% OQ and 33% PE. Experimenting on this line increases the Potency attributes of these items. The second experimental property on this line is Skill Required. Skill Required depends on 66% OQ and 33% PE. Experimenting on Experimental Ease of Use decreases the Required Combat Medicine Use Skill attribute. | ||
+ | |||
+ | |||
+ | The Experimental Effectiveness line has three experimental properties. The first of these properties is Area Effect. Area Effect 33% CD and 66% OQ. Experimenting on this line increases the Area Effected attribute on these items. The second of these properties is Duration. Duration depends on 60% DR and 40% OQ. Experimenting on this line increases the Duration attribute of these items. The third experimental property on this line is Power. Power depends on 66% PQ and 33% PE. Experimentation on Experimental Ease of Use line increases the Cure Effectiveness attribute for these items. | ||
+ | |||
+ | <br><br> | ||
== Item Attributes == | == Item Attributes == |
Revision as of 02:39, 14 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Area Disease and Poison Experimentation MechanicsItems AffectedArea Diseases 1. Action Area Disease Delivery Unit - A
Area Poisons 1. Action Area Poison Delivery Unit - A Experimentation LinesThese items have 3 lines of experimentation.
Item AttributesTransferred Component AttributesSource References
|
Bold text |