Difference between revisions of "Area Stimpack Crafting (Game Mechanics)"
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This attribute appears on Combat Medic stimpacks and factors in the range at which the combat medic can throw the particular item. The target must be within a certain range (calculated based on the pack range value along with CM heal range modifiers) in order for the CM to be able to use the item against it. A higher Range attribute means the further that the CM can throw the pack, however there is a hardcap of 64m for all throwing/attack options. | This attribute appears on Combat Medic stimpacks and factors in the range at which the combat medic can throw the particular item. The target must be within a certain range (calculated based on the pack range value along with CM heal range modifiers) in order for the CM to be able to use the item against it. A higher Range attribute means the further that the CM can throw the pack, however there is a hardcap of 64m for all throwing/attack options. | ||
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+ | '''Area Effected:''' | ||
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+ | This attribute appears on Combat Medic area stims. Combat Medics have the ability to 'bounce' an Area of effect stim item off of a single valid target and then effecting everything within range of that target. The range in meter radius from the target that the healing area affects is the value listed by the area effected attribute. | ||
Revision as of 04:31, 14 April 2008
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Game Mechanics - Mechanics Category
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Area Stimpack Experimentation MechanicsItems Affected1. Area Stimpack - A Experimentation LinesThese items have 3 lines of experimentation.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute appears on Combad Medic Stimpacks and indicates the amount of health damage that will be healed on the target when this item is used.
Area Effected: This attribute appears on Combat Medic area stims. Combat Medics have the ability to 'bounce' an Area of effect stim item off of a single valid target and then effecting everything within range of that target. The range in meter radius from the target that the healing area affects is the value listed by the area effected attribute.
Required Combat Medicine Use Skill:
This attribute appears on all combat medic items and represents the level of Combat Medicine Use skill mod that a player requires to use a particular item. The player must at least match the value listed on the item to be able to use it. Transferred Component AttributesSource References
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