Difference between revisions of "Doctor Misc Item Crafting (Game Mechanics)"
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== Doctor Misc Item Experimentation Mechanics == | == Doctor Misc Item Experimentation Mechanics == | ||
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+ | Note that for these items, the following looted components may be used as replacement for their crafted counterparts. | ||
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+ | [[Janta Blood (Looted Item)|Janta Blood]], Replacement for Biological Effect Controllers<br> | ||
+ | [[Enhanced Liquid Suspension (Quest Reward)|Enhanced Liquid Suspension]], Replacement for Liquid Suspensions | ||
== Items Affected == | == Items Affected == | ||
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== Transferred Component Attributes == | == Transferred Component Attributes == | ||
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+ | These are the attributes that appear on the components that are used in the Flame Suppression Blankets and Resuscitation Kits. Along with them is a description of how the passed on attributes from each component contributes to the final item. | ||
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+ | '''Charges''' | ||
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+ | Adding in [[Biological Effect Controller (Schematic)|Biological Effect Controller]], [[Advanced Biological Effect Controller (Schematic)|Advanced Biological Effect Controller]] components will directly increase the Uses Remaining attribute on both Flame Suppression Blankets and Resuscitation Kits. | ||
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+ | For example a 50 Charges Biological Effect Controller will add 50 to Uses Remaining attribute for Flame Suppression Blankets. | ||
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+ | '''Power''' | ||
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+ | Adding in [[Biological Effect Controller (Schematic)|Biological Effect Controller]], [[Advanced Biological Effect Controller (Schematic)|Advanced Biological Effect Controller]], components will directly increase the Cure Effectiveness attribute on Flame Suppression Blankets. BEC's nor liquid suspensioin has an effect on the Resuscitation Kits. | ||
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+ | For example a 50 power Biological Effect Controller will add 50 to Cure Effectiveness attribute for Flame Suppression Blankets. | ||
==Source References== | ==Source References== |
Latest revision as of 09:38, 14 April 2008
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Game Mechanics - Mechanics Category
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Doctor Misc Item Experimentation MechanicsNote that for these items, the following looted components may be used as replacement for their crafted counterparts.
Items Affected1. Flame Suppression Blanket Experimentation LinesThese items have 3 experimental lines.
The Experimental Ease of Use line on depends on 66% OQ and 33% PE. Experimentation on this line decreases the Required Medicine Skill Use attribute.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Condition Cured:
This attribute appears on Flame Suppression Blankets, cure packs and is the amount that will be directly subtracted from the poison/disease/fire dot strength currently on the target. Increasing this value will increase the amount that is removed from targets.
Transferred Component AttributesThese are the attributes that appear on the components that are used in the Flame Suppression Blankets and Resuscitation Kits. Along with them is a description of how the passed on attributes from each component contributes to the final item.
Adding in Biological Effect Controller, Advanced Biological Effect Controller components will directly increase the Uses Remaining attribute on both Flame Suppression Blankets and Resuscitation Kits. For example a 50 Charges Biological Effect Controller will add 50 to Uses Remaining attribute for Flame Suppression Blankets.
For example a 50 power Biological Effect Controller will add 50 to Cure Effectiveness attribute for Flame Suppression Blankets. Source References
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