Difference between revisions of "Artisan Special Effect Foods (Game Mechanics)"
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− | '''Variation Of''' | + | '''Variation Of:''' |
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− | '''Condition''' | + | This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. |
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+ | For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)| | ||
+ | General Item Mechanics]] | ||
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+ | 2. '''Condition''' | ||
This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose. | This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose. | ||
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− | '''Uses Remaining''' | + | 3. '''Volumn:''' |
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+ | Represents the current container contents of the Item. | ||
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+ | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | ||
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+ | 4. '''Uses Remaining''' | ||
Attribute that only appears on foods. This will indicate the remaining number of times that the particular food can be used before it will be removed from the inventory. | Attribute that only appears on foods. This will indicate the remaining number of times that the particular food can be used before it will be removed from the inventory. | ||
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− | '''Serial Number''' | + | 5. '''Object Creator:''' |
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+ | This attribute appears only on crafted items or looted components. The crafter's name is listed here. | ||
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+ | [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | 6. '''Serial Number:''' | ||
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+ | This attribute only appears on crafted items. This represents the alphanumeric code given to the item. | ||
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− | + | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | |
'''Quantity''' | '''Quantity''' |
Revision as of 17:45, 15 April 2008
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Game Mechanics - Mechanics Category
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Artisan Special Effect Food Experimentation MechanicsItems AffectedFoods 1. Crispic
1. Aitha Experimentation LinesItem AttributesVariation Of:
2. Condition This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.
3. Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
5. Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
6. Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Quantity This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity. Stomach Filling (Drink) This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
Instant Effect Applies to: Jaar, Parwann Nutricake, Dustcrepe, K-18 Ration This indicates that the effect from the item takes place immediately upon being used.
This indicates that the effect from the item only occurs if some action is performed that triggers it. Duration Effect Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok This indicates that the effect listed for these foods will last until the durationi on the item has expired. Accuracy Increase Applies to: Citros Snow Cake, Crispic
Recovery Time Bonus Applies to: Havla, Ruby Bliel
# of heals affected Applies to: Havla, Ruby Bliel This indicates the number of heals that the item can work for before it expires and the player has to consume another.
Applies to: Parwann Nutricake, K-18 Ration This is a direct percentage decrease in the ham costs for the burst run ability.
Applies to: Parwann Nutricake, K-18 Ration This is a direct percentage decrease in the reuse timer for the burst run ability.
Reduction Applies to: Dustcrepe This indicates the percentage reduction on the timers for dot effects on the player.
Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok, Almond-Kwevvu Crisp Munchies, Bivoli Tempari, Caramelized Pkneb,Chandad, Rakririan Burnout Sauce, Terratta, Thakitillo, Travel Biscuits, Vegeparsine, Veghash, Corellian Ale Corellian Brandy, Deuterium-pyro, Durindfire, Dweezel, Elshandruu Pica Thundercloud, Gralinyn Juice Ithorian Mist, Jawa Beer, Vayerbok,, Veronian Berry Wine
% Damage Reduction Applies to: Flameout, Synthsteak, Exo-Protein Wafers
# of attacks affected Applies to: Flameout,Synthsteak, Exo-Protein Wafers Indicates the number of attacks that the player may be hit by before the effects of the item wears off. Mind Healing Applies to: Aitha, Blue Milk, Indicates that these items will give the player an instant heal to the mind pool once consumed.
Roar Enhancement Applies to: Jaar Indicates the amount as a percentage that the food will add as a bonus to the effects from the wookie roar. This will increase the mind boost given per application of the roar as well as increase the number of targets that can be hit by the wookie roar. Species Restriction Applies to: Jaar, Karkan Ribenes Indicates that a certain type of species is required to use an item. Jaar is limited to wookiees. Karkan Ribenes are limited to Trandoshans. Incap Recovery Bonus Applies to: Cavaellin Creams, Starshine Surprise Indicates the percentage amount reduction of the incapacitation timer after a player has become incapacitated after eating/drinking this item. Transferred Component AttributesSource References
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