Difference between revisions of "Artisan Special Effect Foods (Game Mechanics)"
(→Experimentation Lines) |
(→Related Tags) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 50: | Line 50: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{D25%}} |
|- | |- | ||
||{{GameMechanics}} | ||{{GameMechanics}} | ||
Line 339: | Line 339: | ||
Indicates the percentage amount reduction of the incapacitation timer after a player has become incapacitated after eating/drinking this item. | Indicates the percentage amount reduction of the incapacitation timer after a player has become incapacitated after eating/drinking this item. | ||
+ | <br><br> | ||
== Transferred Component Attributes == | == Transferred Component Attributes == | ||
+ | |||
+ | These are the attributes that appear on the Food Additives that are used in the various food items. Along with them is a description of how the passed on attributes from each component contributes to the final item. The stats on the biological components is a percentage increase (or decrease if its for filling) of the filling, duration, buff size, or quantity size you get after experimentation. So if the buff size is normally +200 with 25% experimentation, making that food with a 75 Nutrition additive would make the buff size 200 + 200 * 0.75 = +350 at 25% experimentation. Duration and quantity act the same way (being rounded as necessary). A Filling additive subtracts from the filling, so a normally 40 Filling food with a 35 Filling additive would end up with 40 - 40 * 0.35 = 26 Filling. | ||
+ | |||
+ | |||
+ | '''Filling Bonus:''' | ||
+ | |||
+ | Adding in [[Carboreductive Catalyst (Schematic)|Carboreductive Catalyst]] bio components to light food additives will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes on these items by the listed percentage value on the bio component. For example an item that has 50 filling with a Light Food Additive that has had a Carboreductive Catalyst added with a value of 50 will decrease those attributes by 50% of their normal value. The new value on the item would now be 25. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Flavor Bonus:''' | ||
+ | |||
+ | Adding in [[Multisaccharide Dimate (Schematic)|Multisaccharide Dimate]] bio components to light food additives will increase the duration of the timer that determines how long a buff will last. The increase in duration is a percentage increase of the # of Attacks Affected, Recovery Decrease, Duration, and # of Heals Affected attribute on these items. Note that some items do not have a stat that can be affected by flavor bonus. | ||
+ | |||
+ | |||
+ | '''Nutrition Bonus:''' | ||
+ | |||
+ | Adding in [[Micronutrient Supplement (Schematic)|Micronutrient Supplement]] bio components to light food additives will increase Incap Recovery Bonus, Roar Enhancement, Mind Healing , Reduction, Recovery Time Bonus % Damage Reduction, HAM Decrease and Accuracy Increase attribute on these items. | ||
+ | The increase in the effect on the item is a percentage increase of the stats. For example a 100 nutrient bonus additive will increase an item with 100 health stat to a 200 health stat after experimentation. | ||
+ | |||
+ | |||
+ | |||
+ | '''Quantity Bonus:''' | ||
+ | |||
+ | Adding in [[Hyper Yeast Additive (Schematic)|Hyper Yeast Additive]] bio components to light food additives will increase the Quantity and Uses Remaining attributes on these items by the listed percentage value on the additive. For example an item with a quantity of 10 that has an additive with a value of 100 will now have a quantity of 20. | ||
==Source References== | ==Source References== |
Latest revision as of 00:32, 16 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Artisan Special Effect Food Experimentation MechanicsItems AffectedFoods 1. Crispic
1. Aitha Experimentation LinesThese items have 4 lines of experimentation.
Experimental Filling 1. The Experimental Filling line for Ruby Bliel, Exo-Protein Wafers, K-18 Rations, and Crispic depends on 75% DR and 25% OQ. Experimentation on this line will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes for these items.
3. The Experimental Filling line for Jaar, Dustcrepe depends on 66% FL and 33% OQ. Experimentation on this line will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes for these items.
2. The Experimental Flavor line for Ruby Bliel depends on 33% DR and 66% FL. Experimentation on this line will increase the # of Heals Affected attribute on these items.
1. The Experimental Nutritional Value line for Starshine Surprise, Jaar, Aitha, and Dustcrepe depends on 50% DR and 50% OQ. Experimentation on this line will increases the Incap Recovery Bonus, Roar Enhancement, Mind Healing and Reduction attributes for these items. 2. The Experimental Nutritional Value line for Ruby Bliel, Exo-Protein Wafers, K-18 Rations, and Crispic depends on 33% OQ 66% PE. Experimentation on this line will increases the Recovery Time Bonus % Damage Reduction, HAM Decrease and Accuracy Increase attribute on these items.
2. The Experimental Quantity line for Ruby Bliel and Crispic depends on 25% DR and 75% PE. Experimentation on this line will increases the Quantity and Uses Remaining attributes on these items. 3. The Experimental Quantity line for Exo-Protein Wafers, and K-18 Rations depends on 25% DR and 75% SR. Experimentation on this line will increases the Quantity and Uses Remaining attributes on these items. Item AttributesVariation Of:
Condition This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Quantity This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity. Stomach Filling (Drink) This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
Instant Effect Applies to: Jaar, Parwann Nutricake, Dustcrepe, K-18 Ration This indicates that the effect from the item takes place immediately upon being used.
This indicates that the effect from the item only occurs if some action is performed that triggers it. Duration Effect Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok This indicates that the effect listed for these foods will last until the durationi on the item has expired. Accuracy Increase Applies to: Citros Snow Cake, Crispic
Recovery Time Bonus Applies to: Havla, Ruby Bliel
# of heals affected Applies to: Havla, Ruby Bliel This indicates the number of heals that the item can work for before it expires and the player has to consume another.
Applies to: Parwann Nutricake, K-18 Ration This is a direct percentage decrease in the ham costs for the burst run ability.
Applies to: Parwann Nutricake, K-18 Ration This is a direct percentage decrease in the reuse timer for the burst run ability.
Reduction Applies to: Dustcrepe This indicates the percentage reduction on the timers for dot effects on the player.
Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok, Almond-Kwevvu Crisp Munchies, Bivoli Tempari, Caramelized Pkneb,Chandad, Rakririan Burnout Sauce, Terratta, Thakitillo, Travel Biscuits, Vegeparsine, Veghash, Corellian Ale Corellian Brandy, Deuterium-pyro, Durindfire, Dweezel, Elshandruu Pica Thundercloud, Gralinyn Juice Ithorian Mist, Jawa Beer, Vayerbok,, Veronian Berry Wine
% Damage Reduction Applies to: Flameout, Synthsteak, Exo-Protein Wafers
# of attacks affected Applies to: Flameout,Synthsteak, Exo-Protein Wafers Indicates the number of attacks that the player may be hit by before the effects of the item wears off. Mind Healing Applies to: Aitha, Blue Milk, Indicates that these items will give the player an instant heal to the mind pool once consumed.
Roar Enhancement Applies to: Jaar Indicates the amount as a percentage that the food will add as a bonus to the effects from the wookie roar. This will increase the mind boost given per application of the roar as well as increase the number of targets that can be hit by the wookie roar. Species Restriction Applies to: Jaar, Karkan Ribenes Indicates that a certain type of species is required to use an item. Jaar is limited to wookiees. Karkan Ribenes are limited to Trandoshans. Incap Recovery Bonus Applies to: Cavaellin Creams, Starshine Surprise Indicates the percentage amount reduction of the incapacitation timer after a player has become incapacitated after eating/drinking this item.
Transferred Component AttributesThese are the attributes that appear on the Food Additives that are used in the various food items. Along with them is a description of how the passed on attributes from each component contributes to the final item. The stats on the biological components is a percentage increase (or decrease if its for filling) of the filling, duration, buff size, or quantity size you get after experimentation. So if the buff size is normally +200 with 25% experimentation, making that food with a 75 Nutrition additive would make the buff size 200 + 200 * 0.75 = +350 at 25% experimentation. Duration and quantity act the same way (being rounded as necessary). A Filling additive subtracts from the filling, so a normally 40 Filling food with a 35 Filling additive would end up with 40 - 40 * 0.35 = 26 Filling.
Adding in Carboreductive Catalyst bio components to light food additives will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes on these items by the listed percentage value on the bio component. For example an item that has 50 filling with a Light Food Additive that has had a Carboreductive Catalyst added with a value of 50 will decrease those attributes by 50% of their normal value. The new value on the item would now be 25.
Adding in Multisaccharide Dimate bio components to light food additives will increase the duration of the timer that determines how long a buff will last. The increase in duration is a percentage increase of the # of Attacks Affected, Recovery Decrease, Duration, and # of Heals Affected attribute on these items. Note that some items do not have a stat that can be affected by flavor bonus.
Adding in Micronutrient Supplement bio components to light food additives will increase Incap Recovery Bonus, Roar Enhancement, Mind Healing , Reduction, Recovery Time Bonus % Damage Reduction, HAM Decrease and Accuracy Increase attribute on these items. The increase in the effect on the item is a percentage increase of the stats. For example a 100 nutrient bonus additive will increase an item with 100 health stat to a 200 health stat after experimentation.
Quantity Bonus: Adding in Hyper Yeast Additive bio components to light food additives will increase the Quantity and Uses Remaining attributes on these items by the listed percentage value on the additive. For example an item with a quantity of 10 that has an additive with a value of 100 will now have a quantity of 20. Source References
|
Bold text |