Difference between revisions of "Chef Special Effect foods (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Experimentation Lines)
(Item Attributes)
Line 170: Line 170:
  
  
2. '''Condition'''
+
'''Condition'''
  
 
This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints.  Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.  
 
This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints.  Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.  
Line 176: Line 176:
  
  
3. '''Volumn:'''
+
'''Volumn:'''
  
 
Represents the current container contents of the Item.
 
Represents the current container contents of the Item.
Line 185: Line 185:
  
  
4. '''Uses Remaining'''
+
'''Uses Remaining'''
  
  
Line 192: Line 192:
  
  
5. '''Object Creator:'''
+
'''Object Creator:'''
  
 
This attribute appears only on crafted items or looted components. The crafter's name is listed here.
 
This attribute appears only on crafted items or looted components. The crafter's name is listed here.
Line 200: Line 200:
  
  
6. '''Serial Number:'''
+
'''Serial Number:'''
  
 
This attribute only appears on crafted items. This represents the alphanumeric code given to the item.  
 
This attribute only appears on crafted items. This represents the alphanumeric code given to the item.  
Line 209: Line 209:
  
  
7. '''Quantity'''
+
'''Quantity'''
  
 
This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity.
 
This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity.
  
8. '''Stomach Filling (Drink)'''
+
'''Stomach Filling (Drink)'''
  
 
This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
 
This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
  
  
9. '''Stomach Filling (Food)'''
+
'''Stomach Filling (Food)'''
  
 
This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
 
This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
Line 224: Line 224:
  
  
22. '''Instant Effect'''
+
'''Instant Effect'''
  
 
Applies to:
 
Applies to:
Line 233: Line 233:
  
  
23. '''Delayed Effect'''
+
'''Delayed Effect'''
  
  
Line 241: Line 241:
 
This indicates that the effect from the item only occurs if some action is performed that triggers it.
 
This indicates that the effect from the item only occurs if some action is performed that triggers it.
  
24. '''Duration Effect'''<br>
+
'''Duration Effect'''<br>
  
 
Applies to:
 
Applies to:
Line 248: Line 248:
 
This indicates that the effect listed for these foods will last until the duration on the item has expired.
 
This indicates that the effect listed for these foods will last until the duration on the item has expired.
  
25. '''Accuracy Increase'''<br>
+
'''Accuracy Increase'''<br>
  
 
Applies to:
 
Applies to:
Line 256: Line 256:
  
  
26. '''Recovery Time Bonus'''<br>
+
'''Recovery Time Bonus'''<br>
  
 
Applies to:
 
Applies to:
Line 265: Line 265:
  
  
27. '''# of heals affected'''<br>
+
'''# of heals affected'''<br>
  
 
Applies to:
 
Applies to:
Line 272: Line 272:
 
This indicates the number of heals that the item can work for before it expires and the player has to consume another.
 
This indicates the number of heals that the item can work for before it expires and the player has to consume another.
  
28. '''% Bonus'''<br>
+
'''% Bonus'''<br>
  
 
Applies to:
 
Applies to:
Line 280: Line 280:
  
  
29. '''Grants Enhanced'''<br>
+
'''Grants Enhanced'''<br>
  
 
Applies to:
 
Applies to:
Line 288: Line 288:
  
  
30. '''HAM Decrease'''<br>
+
'''HAM Decrease'''<br>
  
 
Applies to:
 
Applies to:
Line 296: Line 296:
  
  
31. '''Recovery Decrease'''<br>
+
'''Recovery Decrease'''<br>
  
 
Applies to:
 
Applies to:
Line 304: Line 304:
  
  
32. '''% Chance to Dodge'''<br>
+
'''% Chance to Dodge'''<br>
  
 
Applies to:
 
Applies to:
Line 311: Line 311:
 
This represents the percentage increase of the base chance a player has of being missed by a target.
 
This represents the percentage increase of the base chance a player has of being missed by a target.
  
33. '''Crafting Bonus'''<br>
+
'''Crafting Bonus'''<br>
  
 
Applies to:
 
Applies to:
Line 320: Line 320:
  
  
35. '''% Reduction'''<br>
+
'''% Reduction'''<br>
  
 
Applies to:
 
Applies to:
Line 327: Line 327:
 
For smugglers Delight, this indicates the percentage reduction in the downer timer after using a spice. To get the effect of this food the player has to eat the food prior to using the spice.  For gornaar this attribute indicates the percentage reduction in the wounds caused by cloning without insurance or in space. For T'ssolok this attribute indicates the percentage reduction on the timer (tick) to apply the entertainer buff to a player. For T'iila-T'iil this attribute indicates the amount of Food Stomach filling that is deducted from the player by using this drink.   
 
For smugglers Delight, this indicates the percentage reduction in the downer timer after using a spice. To get the effect of this food the player has to eat the food prior to using the spice.  For gornaar this attribute indicates the percentage reduction in the wounds caused by cloning without insurance or in space. For T'ssolok this attribute indicates the percentage reduction on the timer (tick) to apply the entertainer buff to a player. For T'iila-T'iil this attribute indicates the amount of Food Stomach filling that is deducted from the player by using this drink.   
  
36. '''% Resistance'''<br>
+
'''% Resistance'''<br>
  
 
Applies to:
 
Applies to:
Line 335: Line 335:
  
  
37. '''Duration'''<br>
+
'''Duration'''<br>
  
 
Applies to:
 
Applies to:
Line 346: Line 346:
 
This is the indicator of the remaining time that the player may have the effect from the item once it has been consumed.
 
This is the indicator of the remaining time that the player may have the effect from the item once it has been consumed.
  
38. '''Experimentation Bonus'''<br>
+
'''Experimentation Bonus'''<br>
  
 
Applies to:
 
Applies to:
Line 354: Line 354:
  
  
39. '''% Damage Reduction'''<br>
+
'''% Damage Reduction'''<br>
  
 
Applies to:
 
Applies to:
Line 362: Line 362:
 
Indicates the amount of damage as a percentage that will be absorbed by the item once the player has been successfully hit.
 
Indicates the amount of damage as a percentage that will be absorbed by the item once the player has been successfully hit.
  
40. '''# of attacks affected'''<br>
+
'''# of attacks affected'''<br>
  
 
Applies to:
 
Applies to:
Line 369: Line 369:
 
Indicates the number of attacks that the player may be hit by before the effects of the item wears off.
 
Indicates the number of attacks that the player may be hit by before the effects of the item wears off.
  
41. '''Mind Healing'''<br>
+
'''Mind Healing'''<br>
  
 
Applies to:
 
Applies to:
Line 376: Line 376:
 
Indicates that these items will give the player an instant heal to the mind pool once consumed.
 
Indicates that these items will give the player an instant heal to the mind pool once consumed.
  
42. '''% Regen Bonus'''<br>
+
'''% Regen Bonus'''<br>
  
 
Applies to:
 
Applies to:
Line 385: Line 385:
  
  
44. '''Species Restriction'''<br>
+
'''Species Restriction'''<br>
  
 
Applies to:
 
Applies to:
Line 392: Line 392:
 
Indicates that a certain type of species is required to use an item. Jaar is limited to wookiees. Karkan Ribenes are limited to Trandoshans.
 
Indicates that a certain type of species is required to use an item. Jaar is limited to wookiees. Karkan Ribenes are limited to Trandoshans.
  
45. '''Incap Recovery Bonus'''<br>
+
'''Incap Recovery Bonus'''<br>
  
 
Applies to:
 
Applies to:

Revision as of 05:50, 16 April 2008




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Template (Game Messages)

Related Tags

0% This document has not been started.

Mechanics This document is about game mechanics.

Chef Special Effect Food Experimentation Mechanics

Items Affected

Foods:

1. Air Cake
2. Blood Chowder
3. Cavaellin Creams
4. Citros Snow Cake
5. Cho-Nor-Hoola
6. Deneelian Fizz Pudding
7. Gorrnar
8. Havla
9. Karkan Ribenes
10. Ormachek
11. Parwan Nutricake
12. Pikatta Pie
13. Pyollian Cake
14. Smuggler's Delight
15. Synthsteak
16. Trimpian



Drinks:

1. Bespin Port
2. Blue Milk
3. Flameout
4. T'illa-T'iil
5. T'ssolok

Experimentation Lines

These items have 4 lines of experimentation.


1. Experimental Filling
2. Experimental Flavor
3. Experimental Nutritional Value
4. Experimental Quantity


Experimental Filling

1. The Experimental Filling line for Flameout, T'ssolok, Trimpian, Synthsteak, Pikatta Pie, Parwan Nutricake, Ormachek, Havla, Deenelian Fizz Pudding, Cho-Nor-Hoola, Citros Snow Cake, Blood Chowder, Air Cake depends on 75% DR and 25% OQ. Experimentation on this line will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes for these items.


2. The Experimental Filling line for Bespin Port, Blue Milk, Smuggler's Delight, Pyollian Cake, Karkan Ribenes, Gorrnar depends on 66% FL and 33% OQ. Experimentation on this line will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes for these items.

3. The Experimental Filling line for T'iila-T'iil, Cavaellin Creams depends on 33% DR and 66% FL. Experimentation on this line will decrease the Stomach Filling (Drink) and Stomach Filling (Food) attributes for these items.


Experimental Flavor

1. The Experimental Flavor line for Flameout, Trimpian, Pikatta Pie, Blood Chowder depends on 33% DR and 66% FL. Experimentation on this line will increase the Duration and # of Attacks Affected attributes for these items.


2. The Experimental Flavor line for T'ssolok,Synthsteak, Parwan Nutricake, Ormachek, Havla, Deenelian Fizz Pudding, Cho-Nor-Hoola, Citros Snow Cake, and Air Cake depends on 66% FL and 33% OQ. Experimentation on this line will increase the # of Attacks Affected, Recovery Decrease, Grants Enhanced, # of Heals Affected, and Duration attributes on these items.



Experimental Nutritional Value


1. The Experimental Nutritional Value line for Flameout, T'ssolok, Trimpian, Synthsteak, Pikatta Pie, Parwan Nutricake, Ormachek, Havla, Deenelian Fizz Pudding, Cho-Nor-Hoola, Citros Snow Cake, Blood Chowder, and Air Cake depends on 33% OQ and 66% PE. Experimentation on this line will increase the % Resistance, % Damage Reduction, % Chance to Dodge, HAM Decrease, % Bonus, Recovery Time Bonus, % Reduction, and Accuracy Increase attributes for these items.


2. The Experimental Nutritional Value line for Bespin Port, Blue Milk, T'iila-T'iil, Smuggler's Delight, Pyollian Cake, Karkan Ribenes, Gorrnar, Cavaellin Creams, depends on 50% DR and 50% OQ. Experimentation on this line will increase the % Reduction, Crafting Bonus, % Regen Bonus, Incap Recovery Bonus, Experimentation Bonus, and Mind Healing attributes for these items.



Experimental Quantity


1. The Experimental Quantity line for Flameout, T'ssolok, Trimpian, Pikatta Pie, Parwan Nutricake, Havla, Cho-Nor-Hoola, Citros Snow Cake, Blood Chowder, and Air Cake depends on 25% DR and 75% PE. Experimentation on this line will increase the Quantity and Uses Remaining attributes on these items.


2. The Experimental Quantity line for Synthsteak, Ormachek, and Deenelian Fizz Pudding, depends on 25% DR and 75% SR. Experimentation on this line will increase the Quantity and Uses Remaining attributes on these items.


3. The Experimental Quantity line for Blue Milk, Smuggler's Delight, Pyollian Cake, Karkan Ribenes, Gorrnar, Bespin Port, and Cavaellin Creams, depends on 33% OQ and 66% PE. Experimentation on this line will increase the Quantity and Uses Remaining attributes on these items.

Note: T'iila-T'iil has experimental quantity line but since the item was made as one use, experimenting did not raise this value. I am currently unsure as to whether this was intended or not.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Condition

This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics



Uses Remaining


Attribute that only appears on foods. This will indicate the remaining number of times that the particular food can be used before it will be removed from the inventory.


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Quantity

This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity.

Stomach Filling (Drink)

This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.


Stomach Filling (Food)

This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.


Instant Effect

Applies to:

Jaar, Parwann Nutricake, Dustcrepe, K-18 Ration, T'iila-T'iil

This indicates that the effect from the item takes place immediately upon being used.


Delayed Effect


Applies to: Flameout, Bespin Port, Synthsteak, Smugglers Delight, Pyollian Cake, Ormachek, Havla, Gorrnar, Cavaellin Creams, Starshine Surprise

This indicates that the effect from the item only occurs if some action is performed that triggers it.

Duration Effect

Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok

This indicates that the effect listed for these foods will last until the duration on the item has expired.

Accuracy Increase

Applies to: Citros Snow Cake, Crispic

Factors in as a percentage increase in the accuracy roll effect on attacking a target.


Recovery Time Bonus

Applies to: Havla, Ruby Bliel


Factors as a percentage reduction in the healing time between each use of a healing item or ability.


# of heals affected

Applies to: Havla, Ruby Bliel

This indicates the number of heals that the item can work for before it expires and the player has to consume another.

% Bonus

Applies to: Ormachek

This indicates the percentage of bonus experience that will be granted to a player when they earn experience from performing some action such as killing a creature or healing players etc.


Grants Enhanced

Applies to: Ormachek

This indicates the total number of times the player can earn experience while having obtaining a bonus from the foods effect.


HAM Decrease

Applies to: Parwann Nutricake, K-18 Ration

This is a direct percentage decrease in the ham costs for the burst run ability.


Recovery Decrease

Applies to: Parwann Nutricake, K-18 Ration

This is a direct percentage decrease in the reuse timer for the burst run ability.


% Chance to Dodge

Applies to: Pikatta Pie, Air Cake, Deneelian Fizz Pudding

This represents the percentage increase of the base chance a player has of being missed by a target.

Crafting Bonus

Applies to: Pyollian Cake

This indicates the amount that will be added to the player's assembly modifier skill in order to help with benificial calculations on the next assembly attempt while the food is active.


% Reduction

Applies to: Smugglers Delight, Gornarr, T'ssolok, T'iila-T'iil

For smugglers Delight, this indicates the percentage reduction in the downer timer after using a spice. To get the effect of this food the player has to eat the food prior to using the spice. For gornaar this attribute indicates the percentage reduction in the wounds caused by cloning without insurance or in space. For T'ssolok this attribute indicates the percentage reduction on the timer (tick) to apply the entertainer buff to a player. For T'iila-T'iil this attribute indicates the amount of Food Stomach filling that is deducted from the player by using this drink.

% Resistance

Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola

For trimpian this attribute indicates the percentage in damage reduction from heat based attacks as well as a reduction in the damage caused by fire dots. For Blood Chowder and Cho-Nor-Hoola this indicates a percentage increase in the chance to avoid having effects being applied to the player by the respective bleed, poison and disease dots.


Duration

Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok, Almond-Kwevvu Crisp Munchies, Bivoli Tempari, Caramelized Pkneb,Chandad, Rakririan Burnout Sauce, Terratta, Thakitillo, Travel Biscuits, Vegeparsine, Veghash, Corellian Ale Corellian Brandy, Deuterium-pyro, Durindfire, Dweezel, Elshandruu Pica Thundercloud, Gralinyn Juice Ithorian Mist, Jawa Beer, Vayerbok,, Veronian Berry Wine


This is the indicator of the remaining time that the player may have the effect from the item once it has been consumed.

Experimentation Bonus

Applies to: Bespin Port

Indicates the amount added to the experimentation modifier when calculating the success roll for an experimentation attempt.


% Damage Reduction

Applies to: Flameout, Synthsteak, Exo-Protein Wafers


Indicates the amount of damage as a percentage that will be absorbed by the item once the player has been successfully hit.

# of attacks affected

Applies to: Flameout,Synthsteak, Exo-Protein Wafers

Indicates the number of attacks that the player may be hit by before the effects of the item wears off.

Mind Healing

Applies to: Aitha, Blue Milk,

Indicates that these items will give the player an instant heal to the mind pool once consumed.

% Regen Bonus

Applies to: Karkan Ribenes

Indicates the amount as a percentage that the food will increase a trandoshans regeneration stat by. This will increase the constitution statistic that the regeneration skill applies by the given percentage


Species Restriction

Applies to: Jaar, Karkan Ribenes

Indicates that a certain type of species is required to use an item. Jaar is limited to wookiees. Karkan Ribenes are limited to Trandoshans.

Incap Recovery Bonus

Applies to:

Cavaellin Creams, Starshine Surprise

Indicates the percentage amount reduction of the incapacitation timer after a player has become incapacitated after eating/drinking this item.

Transferred Component Attributes

Source References

Source Source in Context
Bold text