Difference between revisions of "Clothing Crafting (Game Mechanics)"

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(Clothing Crafting Mechanics)
(Clothing Crafting Mechanics)
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Sockets are slots where any player, tailor or not, can drop skill attachment tapes (which are looted) into a piece of clothing. Clothing can have up to 4 sockets. Generally it's random, but you have a higher probability of making a higher-socketed item as you go up the "tailoring" line. For Domestic Arts items, however, the number of sockets is governed by the level in the Engineering line of Artisan. Many times people want to use skill tapes as they have bonuses which cannot be obtained by buying bioengineered items.
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Sockets are slots where any player, tailor or not, can drop skill attachment tapes (which are looted) into a piece of clothing. Clothing can have up to 4 sockets. Generally it's random, but you have a higher probability of making a higher-socketed item as you go up the "tailoring" line. For Domestic Arts items, however, the number of sockets is governed by the level in the Engineering line of Artisan. Artisans with the highest artisan assembly modifiers can create items with up to 4 sockets. Many times people want to use skill tapes as they have bonuses which cannot be obtained by buying bioengineered items.
There has been a recent change to socketing which makes it more unlikely to get 4-socketed items, and most master tailors are averaging 2 sockets per item. Some tailors have chosent to price 4-socket items higher. Be aware that it may take several tries to get 4 sockets at master. You will not see a single socket until Tailoring 3.  
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There has been a recent change to socketing which makes it more unlikely to get 4-socketed items, and most master tailors are averaging 2 sockets per item. Some tailors have chosent to price 4-socket items higher. Be aware that it may take several tries to get 4 sockets at master. You will not see a single socket until Tailoring 3. The amount of sockets seems to be capped depending on what level of assembly the tailor/artisan has.  
  
  

Revision as of 13:52, 16 April 2008




Game Mechanics - Mechanics Category

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Clothing Crafting Mechanics

Sockets


Sockets are slots where any player, tailor or not, can drop skill attachment tapes (which are looted) into a piece of clothing. Clothing can have up to 4 sockets. Generally it's random, but you have a higher probability of making a higher-socketed item as you go up the "tailoring" line. For Domestic Arts items, however, the number of sockets is governed by the level in the Engineering line of Artisan. Artisans with the highest artisan assembly modifiers can create items with up to 4 sockets. Many times people want to use skill tapes as they have bonuses which cannot be obtained by buying bioengineered items.

There has been a recent change to socketing which makes it more unlikely to get 4-socketed items, and most master tailors are averaging 2 sockets per item. Some tailors have chosent to price 4-socket items higher. Be aware that it may take several tries to get 4 sockets at master. You will not see a single socket until Tailoring 3. The amount of sockets seems to be capped depending on what level of assembly the tailor/artisan has.



Bioengineered Clothing

How do I make and use Bio-Engineered clothes? Components made by Bio-Engineers are used to add points to some skill mods. You use them in making Synthetic Cloths and Reinforced Fiber Panels. Then you use those enhanced components to make Bio-Engineered clothes. When the clothing is equipped you gain the modifiers. For a complete guide to BE clothing see Jame'thiel Dreamweaver's (RandDarkstar) guide, or for commonly-asked questions see Studio Salome's FAQ. A list of "what tissues go in what" can be found at this thread or this chart. Also useful is SWGBioengineer, though not specifically geared toward tailors.

Can I bioengineer boots and gloves? How about jewelry? These items do not take panels, so they cannot be bioengineered.

What tissues should I buy from bioengineers? That really depends on your audience, and what sorts of items do you normally sell (i.e. are you in a primarily "combat" area?) I have found that Melee/stun defense, bleed defense, and medical tissues are top sellers.

What BE clothing can be worn with armor? Only a shirt and a bandolier can be worn with full armor. And bandoliers and backpacks don't mix.

what tissues go in which cloths For synth cloth:

  • Injury & wound treatment
  • Entertainment wound healing
  • Wild/vicious creature taming

For Reinforced Fiber Panels

  • Bleed Defense
  • Intimidation & Warcry
  • Melee & Stun Defense
  • Maskscent & Camo
  • Cover

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