Difference between revisions of "Clothing Crafting (Game Mechanics)"
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Sockets are slots where any player, tailor or not, can drop skill attachment tapes (which are looted) into a piece of clothing. All wearable items with the exception of jewelry could have sockets spawned into them. Clothing can have up to 4 sockets. Generally it's random, but you have a higher probability of making a higher-socketed item as you go up the "tailoring" line. For Domestic Arts items, however, the number of sockets is governed by the level in the Engineering line of Artisan. Artisans with the highest artisan assembly modifiers can create items with up to 4 sockets. Many times people want to use skill tapes as they have bonuses which cannot be obtained by buying bioengineered items. | Sockets are slots where any player, tailor or not, can drop skill attachment tapes (which are looted) into a piece of clothing. All wearable items with the exception of jewelry could have sockets spawned into them. Clothing can have up to 4 sockets. Generally it's random, but you have a higher probability of making a higher-socketed item as you go up the "tailoring" line. For Domestic Arts items, however, the number of sockets is governed by the level in the Engineering line of Artisan. Artisans with the highest artisan assembly modifiers can create items with up to 4 sockets. Many times people want to use skill tapes as they have bonuses which cannot be obtained by buying bioengineered items. | ||
− | There has been a recent change to socketing which makes it more unlikely to get 4-socketed items, and most master tailors are averaging 2 sockets per item. | + | There has been a recent change to socketing which makes it more unlikely to get 4-socketed items, and most master tailors are averaging 2 sockets per item. Tailoring items may not contain sockets until the player has achieved Tailoring 3. The amount of sockets seems to be capped depending on what level of assembly the tailor/artisan has. |
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* Maskscent & Camo | * Maskscent & Camo | ||
* Cover | * Cover | ||
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+ | '''Bio Engineer Basic Tissues:''' | ||
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+ | The following have values of +1 to +10 (except melee defense which is +1 to +2) | ||
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+ | Constrictor Cloth (Bleed Defense) | ||
+ | Myoflex (Dance/Music Wound Healing) | ||
+ | Confidence Cloth (Warcry/Intimidate) | ||
+ | Visual Camouflage (cover) | ||
+ | Scent Camouflage (mask scent/ranger cammo) | ||
+ | Passive Tranquilizers (creature taming) | ||
+ | Passive Bio Sensors (medical healing) | ||
+ | Toughened Fibers (stun defense/melee defense) | ||
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+ | '''Advanced" Tissues:''' | ||
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+ | The following have values of +10 to +20 (except melee defense which is +2 to +4) | ||
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+ | Enhanced Myoflex (gives musician/dancer healing skill) | ||
+ | Coaguland Agents (gives bleeding defencee) | ||
+ | Scent Neutralization (gives camouflage/maskscent bonus) | ||
+ | Active Tranquilizers (gives taming wild/vicious creatures) | ||
+ | Active Bio Sensors (gives wound/injury treatment) | ||
+ | Mimetic Circuitry (gives cover bonus) | ||
+ | Tensile Resistance (gives melee/stun defence bonus) | ||
+ | Fear Release (gives warcry/intimidation bonus) | ||
== Item Categories == | == Item Categories == |
Revision as of 14:45, 16 April 2008
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Game Mechanics - Mechanics Category
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Clothing Crafting MechanicsSockets
There has been a recent change to socketing which makes it more unlikely to get 4-socketed items, and most master tailors are averaging 2 sockets per item. Tailoring items may not contain sockets until the player has achieved Tailoring 3. The amount of sockets seems to be capped depending on what level of assembly the tailor/artisan has.
For synth cloth:
For Reinforced Fiber Panels
The following have values of +1 to +10 (except melee defense which is +1 to +2)
Advanced" Tissues:
Enhanced Myoflex (gives musician/dancer healing skill) Coaguland Agents (gives bleeding defencee) Scent Neutralization (gives camouflage/maskscent bonus) Active Tranquilizers (gives taming wild/vicious creatures) Active Bio Sensors (gives wound/injury treatment) Mimetic Circuitry (gives cover bonus) Tensile Resistance (gives melee/stun defence bonus) Fear Release (gives warcry/intimidation bonus) Item CategoriesSource References
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