Difference between revisions of "Clothing Crafting (Game Mechanics)"
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− | Constrictor Cloth (Bleed Defense) | + | 1. Constrictor Cloth (Bleed Defense) |
− | Myoflex (gives Wound Healing (Dancing), Wound Healing (Music)) | + | |
− | Confidence Cloth (gives warcry/intimidation bonus) | + | 2. Myoflex (gives Wound Healing (Dancing), Wound Healing (Music)) |
− | Visual Camouflage (gives cover bonus) | + | |
− | Scent Camouflage (gives camouflage, maskscent bonus) | + | 3. Confidence Cloth (gives warcry/intimidation bonus) |
− | Passive Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures) | + | |
− | Passive Bio Sensors (gives wound/injury treatment) | + | 4. Visual Camouflage (gives cover bonus) |
− | Toughened Fibers (gives melee/stun defence bonus) | + | |
+ | 5. Scent Camouflage (gives camouflage, maskscent bonus) | ||
+ | |||
+ | 6. Passive Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures) | ||
+ | |||
+ | 7. Passive Bio Sensors (gives wound/injury treatment) | ||
+ | |||
+ | 8. Toughened Fibers (gives melee/stun defence bonus) | ||
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The following have values of +10 to +20 (except melee defense which is +2 to +5) | The following have values of +10 to +20 (except melee defense which is +2 to +5) | ||
− | Enhanced Myoflex (gives Wound Healing (Dancing), Wound Healing (Music)) | + | 1. Enhanced Myoflex (gives Wound Healing (Dancing), Wound Healing (Music)) |
− | Coaguland Agents (gives bleeding defense) | + | |
− | Scent Neutralization (gives camouflage, maskscent bonus) | + | 2. Coaguland Agents (gives bleeding defense) |
− | Active Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures) | + | |
− | Active Bio Sensors (gives wound/injury treatment) | + | 3. Scent Neutralization (gives camouflage, maskscent bonus) |
− | Mimetic Circuitry (gives cover bonus) | + | |
− | Tensile Resistance (gives melee/stun defence bonus) | + | 4. Active Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures) |
− | Fear Release (gives warcry/intimidation bonus) | + | |
+ | 5. Active Bio Sensors (gives wound/injury treatment) | ||
+ | |||
+ | 6. Mimetic Circuitry (gives cover bonus) | ||
+ | |||
+ | 7. Tensile Resistance (gives melee/stun defence bonus) | ||
+ | |||
+ | 8. Fear Release (gives warcry/intimidation bonus) | ||
== Item Categories == | == Item Categories == |
Revision as of 14:58, 16 April 2008
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Game Mechanics - Mechanics Category
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Clothing Crafting MechanicsSockets
There has been a recent change to socketing which makes it more unlikely to get 4-socketed items, and most master tailors are averaging 2 sockets per item. Tailoring items may not contain sockets until the player has achieved Tailoring 3. The amount of sockets seems to be capped depending on what level of assembly the tailor/artisan has.
For synth cloth:
For Reinforced Fiber Panels
The following have values of +1 to +10 (except melee defense which is +1 to +3)
2. Myoflex (gives Wound Healing (Dancing), Wound Healing (Music)) 3. Confidence Cloth (gives warcry/intimidation bonus) 4. Visual Camouflage (gives cover bonus) 5. Scent Camouflage (gives camouflage, maskscent bonus) 6. Passive Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures) 7. Passive Bio Sensors (gives wound/injury treatment) 8. Toughened Fibers (gives melee/stun defence bonus)
Advanced" Tissues:
1. Enhanced Myoflex (gives Wound Healing (Dancing), Wound Healing (Music)) 2. Coaguland Agents (gives bleeding defense) 3. Scent Neutralization (gives camouflage, maskscent bonus) 4. Active Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures) 5. Active Bio Sensors (gives wound/injury treatment) 6. Mimetic Circuitry (gives cover bonus) 7. Tensile Resistance (gives melee/stun defence bonus) 8. Fear Release (gives warcry/intimidation bonus) Item CategoriesSource References
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