Difference between revisions of "Clothing Crafting (Game Mechanics)"
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== Item Categories == | == Item Categories == | ||
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+ | Artisan Clothing Components | ||
+ | Artisan Clothing | ||
+ | Artisan Jewelry | ||
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+ | Tailoring Armorsmith Components | ||
+ | Tailoring Clothing Components | ||
+ | Tailor Clothing | ||
+ | Tailor Jewelry | ||
==Source References== | ==Source References== |
Revision as of 23:09, 16 April 2008
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Game Mechanics - Mechanics Category
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Clothing Crafting MechanicsSockets
There has been a recent change to socketing which makes it more unlikely to get 4-socketed items, and most master tailors are averaging 2 sockets per item. Tailoring items may not contain sockets until the player has achieved Tailoring 3. The amount of sockets seems to be capped depending on what level of assembly the tailor/artisan has. To learn more about skill attachments see Using Skill Attachments
For synth cloth: Passive Bio Sensors
Constrictor Cloth
The following have values of +1 to +10 (except melee defense which is +1 to +3)
2. Myoflex Cloth Treatment (gives Wound Healing (Dancing), Wound Healing (Music)) 3. Confidence Cloth (gives warcry/intimidation bonus) 4. Visual Camouflage (gives cover bonus) 5. Scent Camouflage (gives camouflage, maskscent bonus) 6. Passive Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures) 7. Passive Bio Sensors (gives wound/injury treatment) 8. Toughened Fibers (gives melee/stun defence bonus)
Advanced" Tissues:
1. Enhanced Myoflex Treatment(gives Wound Healing (Dancing), Wound Healing (Music)) 2. Coagulant Agents (gives bleeding defense) 3. Scent Neutralization (gives camouflage, maskscent bonus) 4. Active Tranquilizers (gives Taming Vicious Creatures, Taming Wild Creatures) 5. Active Bio Sensors (gives wound/injury treatment) 6. Mimetic Circuitry (gives cover bonus) 7. Tensile Resistance (gives melee/stun defence bonus) 8. Fear Release (gives warcry/intimidation bonus) Item CategoriesArtisan Clothing Components Artisan Clothing Artisan Jewelry
Source References
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