Difference between revisions of "Bounty Hunter 6 (Source)"
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(New page: These tests were all done in multiple sets, of 100 or more each. They were compiled using MS spread sheet...I will link the raw data post I made a few days ago, for those who like to crunc...) |
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Bleeding shot | Bleeding shot | ||
− | * | + | * Damage Mod: 2.0 |
− | Damage Mod: 2.0 | + | * Delay mod:1.5 or less |
− | * | + | * Pool hit: Random |
− | Delay mod:1.5 or less | + | * Effect: Causes a bleed on the mind pool equivalent to 33% of the original damage. |
− | * | + | |
− | Pool hit: Random | + | |
− | * | + | |
− | Effect: Causes a bleed on the mind pool equivalent to 33% of the original damage. | + | |
Eye Shot | Eye Shot | ||
− | * | + | * Damage mod: 3.0 |
− | Damage mod: 3.0 | + | * Delay mod 2.0 |
− | * | + | * Pool hit: Mind |
− | Delay mod 2.0 | + | * Effect: Has a high chance to blind the target. |
− | * | + | |
− | Pool hit: Mind | + | |
− | * | + | |
− | Effect: Has a high chance to blind the target. | + | |
Torso shot | Torso shot | ||
− | * | + | * Damage mod: 3.0 |
− | Damage mod: 3.0 | + | * Delay mod: 2.3 |
− | * | + | * Pool hit: Health |
− | Delay mod: 2.3 | + | * Effect: Lights the target on fire, causing a health wound "bleed" equivalent to 50% of the original damage. This bleed also causes maaive wounds. |
− | * | + | |
− | Pool hit: Health | + | |
− | * | + | |
− | Effect: Lights the target on fire, causing a health wound "bleed" equivalent to 50% of the original damage. This bleed also causes maaive wounds. | + | |
Bounty Hunter Carbine specials | Bounty Hunter Carbine specials | ||
Line 42: | Line 30: | ||
Underhand Shot | Underhand Shot | ||
− | * | + | * Damage mod: 3.0 |
− | Damage mod: 3.0 | + | * Delay mod:1.5 or less |
− | * | + | * Pool hit: Random |
− | Delay mod:1.5 or less | + | * Effect: Has a good chance of knocking your target down. HAM cost on this special are very high...With a laser carbine it is normally around 200. |
− | * | + | |
− | Pool hit: Random | + | |
− | * | + | |
− | Effect: Has a good chance of knocking your target down. HAM cost on this special are very high...With a laser carbine it is normally around 200. | + | |
Fire Knock down | Fire Knock down | ||
− | * | + | * Damage mod: 2.5 |
− | Damage mod: 2.5 | + | * Delay mod: 2.0 |
− | * | + | * Pool hit: Random |
− | Delay mod: 2.0 | + | * Effect: Has a good chance of knocking your target down, as well as applying a dizzy. HAM costs are also very high, but lower then underhand, normally around 170 on a laser carbine. |
− | * | + | |
− | Pool hit: Random | + | |
− | * | + | |
− | Effect: Has a good chance of knocking your target down, as well as applying a dizzy. HAM costs are also very high, but lower then underhand, normally around 170 on a laser carbine. | + | |
Confusion Shot | Confusion Shot | ||
− | * | + | * Damage mod: 3.0 |
− | Damage mod: 3.0 | + | * Delay mod: 2.3 |
− | * | + | * Pool hit: Random |
− | Delay mod: 2.3 | + | * Effect: Has a high chance of Dizzying, and stunning your target. HAM cost is very reasonable, normally around 75 on a laser carbine. |
− | * | + | |
− | Pool hit: Random | + | |
− | * | + | |
− | Effect: Has a high chance of Dizzying, and stunning your target. HAM cost is very reasonable, normally around 75 on a laser carbine. | + | |
Bounty Hunter Light lightning cannon specials. | Bounty Hunter Light lightning cannon specials. | ||
Line 77: | Line 53: | ||
Light lightning single 1 | Light lightning single 1 | ||
− | * | + | * Damage mod: 3.0 |
− | Damage mod: 3.0 | + | * Delay mod: 2.0 |
− | * | + | * Pool hit: Random |
− | Delay mod: 2.0 | + | * Restriction: This special can only be done within 16 meters. |
− | * | + | * Effect: None. |
− | Pool hit: Random | + | |
− | * | + | |
− | Restriction: This special can only be done within 16 meters. | + | |
− | * | + | |
− | Effect: None. | + | |
Light lightning cone 1 | Light lightning cone 1 | ||
− | * | + | * Damage mod: 3.0 |
− | Damage mod: 3.0 | + | * Delay mod: 2.0 |
− | * | + | * Pool hit: Random |
− | Delay mod: 2.0 | + | * Restriction: This special can only be done within 16 meters. |
− | * | + | * Effect: Hits multiple targets in a wide cone infront of the BH. |
− | Pool hit: Random | + | |
− | * | + | |
− | Restriction: This special can only be done within 16 meters. | + | |
− | * | + | |
− | Effect: Hits multiple targets in a wide cone infront of the BH. | + | |
Light lightning single 2 | Light lightning single 2 | ||
− | * | + | * Damage mod: 5.0 |
− | Damage mod: 5.0 | + | * Delay mod: 2.0 |
− | * | + | * Pool hit: Random |
− | Delay mod: 2.0 | + | * Restriction: This special can only be done within 16 meters. |
− | * | + | * Effect: None. |
− | Pool hit: Random | + | |
− | * | + | [[Category:Source Page]][[Category:Bounty Hunter]] |
− | Restriction: This special can only be done within 16 meters. | + | |
− | * | + | |
− | Effect: None. | + |
Revision as of 23:13, 16 April 2008
These tests were all done in multiple sets, of 100 or more each. They were compiled using MS spread sheet...I will link the raw data post I made a few days ago, for those who like to crunch numbers. Here is the full lest, of all Non-master BH specials....Sorry, still far from master .
Bounty Hunter Pistol specials
Bleeding shot
- Damage Mod: 2.0
- Delay mod:1.5 or less
- Pool hit: Random
- Effect: Causes a bleed on the mind pool equivalent to 33% of the original damage.
Eye Shot
- Damage mod: 3.0
- Delay mod 2.0
- Pool hit: Mind
- Effect: Has a high chance to blind the target.
Torso shot
- Damage mod: 3.0
- Delay mod: 2.3
- Pool hit: Health
- Effect: Lights the target on fire, causing a health wound "bleed" equivalent to 50% of the original damage. This bleed also causes maaive wounds.
Bounty Hunter Carbine specials
Underhand Shot
- Damage mod: 3.0
- Delay mod:1.5 or less
- Pool hit: Random
- Effect: Has a good chance of knocking your target down. HAM cost on this special are very high...With a laser carbine it is normally around 200.
Fire Knock down
- Damage mod: 2.5
- Delay mod: 2.0
- Pool hit: Random
- Effect: Has a good chance of knocking your target down, as well as applying a dizzy. HAM costs are also very high, but lower then underhand, normally around 170 on a laser carbine.
Confusion Shot
- Damage mod: 3.0
- Delay mod: 2.3
- Pool hit: Random
- Effect: Has a high chance of Dizzying, and stunning your target. HAM cost is very reasonable, normally around 75 on a laser carbine.
Bounty Hunter Light lightning cannon specials.
Light lightning single 1
- Damage mod: 3.0
- Delay mod: 2.0
- Pool hit: Random
- Restriction: This special can only be done within 16 meters.
- Effect: None.
Light lightning cone 1
- Damage mod: 3.0
- Delay mod: 2.0
- Pool hit: Random
- Restriction: This special can only be done within 16 meters.
- Effect: Hits multiple targets in a wide cone infront of the BH.
Light lightning single 2
- Damage mod: 5.0
- Delay mod: 2.0
- Pool hit: Random
- Restriction: This special can only be done within 16 meters.
- Effect: None.