Difference between revisions of "Update Notes: 3 July 03"
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* The XP problem gating doctors and combat medics from advancing has been resolved. | * The XP problem gating doctors and combat medics from advancing has been resolved. | ||
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* Faction pets can no longer be stored if they are in combat or if their master is in combat | * Faction pets can no longer be stored if they are in combat or if their master is in combat | ||
* We have made some fixes that should help the "disappearing house" problem. | * We have made some fixes that should help the "disappearing house" problem. | ||
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{{UpdateNote}} | {{UpdateNote}} | ||
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+ | [[Category:Update Notes]][[Category:Publish 0]] |
Latest revision as of 02:40, 29 December 2006
Publish 0 - QuickNAV |
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Publish Details
- The XP problem gating doctors and combat medics from advancing has been resolved.
- Merchants should now accrue XP faster.
- You should now be able to stand up when in the water
- The range for /corpse has been increased.
- Lots of fixes for the Imperial theme park.
- Improved AI in dungeons.
- Faction pets will now destroy themselves (and the pet control device) when they die
- Faction pets now take 60 seconds to store
- Faction pets can no longer be stored if they are in combat or if their master is in combat
- We have made some fixes that should help the "disappearing house" problem.
Archived from [Official SWG Update Archive]