Difference between revisions of "Update Notes: 3 July 03"

From SWGANH Wiki
Jump to: navigation, search
(Publish Notes)
(Publish Notes)
 
(One intermediate revision by the same user not shown)
Line 7: Line 7:
 
</table>
 
</table>
  
=Publish Notes=
+
=Publish Details=
  
 
* The XP problem gating doctors and combat medics from advancing has been resolved.
 
* The XP problem gating doctors and combat medics from advancing has been resolved.
Line 22: Line 22:
 
{{UpdateNote}}
 
{{UpdateNote}}
  
[[Category:Update Notes]]
+
[[Category:Update Notes]][[Category:Publish 0]]

Latest revision as of 02:40, 29 December 2006

Publish 0 - QuickNAV
Update Notes: 29 June 03 - Update Notes: 30 June 03 - Update Notes: 1 July 03 - Update Notes: 2 July 03 - Update Notes: 3 July 03
Update Notes: 8 July 03 - Update Notes: 17 July 03 - Update Notes: 22 July 03 - Update Notes: 30 July 03 - Update Notes: 1 August 03
Update Notes: 2 August 03 - Update Notes: 5 August 03 - Update Notes: 6 August 03

Publish Details

  • The XP problem gating doctors and combat medics from advancing has been resolved.
  • Merchants should now accrue XP faster.
  • You should now be able to stand up when in the water
  • The range for /corpse has been increased.
  • Lots of fixes for the Imperial theme park.
  • Improved AI in dungeons.
  • Faction pets will now destroy themselves (and the pet control device) when they die
  • Faction pets now take 60 seconds to store
  • Faction pets can no longer be stored if they are in combat or if their master is in combat
  • We have made some fixes that should help the "disappearing house" problem.



Archived from [Official SWG Update Archive]