Difference between revisions of "Artisan Clothing (Game Mechanics)"
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* '''[[Armor Assembly (Skill Modifier)|Armor Assembly]]''' | * '''[[Armor Assembly (Skill Modifier)|Armor Assembly]]''' | ||
* '''[[Armor Experimentation (Skill Modifier)|Armor Experimentation]]''' | * '''[[Armor Experimentation (Skill Modifier)|Armor Experimentation]]''' | ||
+ | * '''[[Armor Repair (Skill Modifier)|Armor Repair]]''' | ||
* '''[[Artisan Assembly (Skill Modifier)|Artisan Assembly]]''' | * '''[[Artisan Assembly (Skill Modifier)|Artisan Assembly]]''' | ||
* '''[[Artisan Experimentation (Skill Modifier)|Artisan Experimentation]]''' | * '''[[Artisan Experimentation (Skill Modifier)|Artisan Experimentation]]''' | ||
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* '''[[Battle Fatigue Healing (Music) (Skill Modifier)|Battle Fatigue Healing (Music)]] | * '''[[Battle Fatigue Healing (Music) (Skill Modifier)|Battle Fatigue Healing (Music)]] | ||
* '''[[Berserk (Skill Modifier)|Berserk]]''' | * '''[[Berserk (Skill Modifier)|Berserk]]''' | ||
+ | * '''[[Bleeding Resistance (Skill Modifier)|Bleeding Resistance]]''' | ||
* '''[[Camouflage (Skill Modifier)|Camouflage]]''' | * '''[[Camouflage (Skill Modifier)|Camouflage]]''' | ||
* '''[[Carbine Accuracy (Skill Modifier)|Carbine Accuracy]]''' | * '''[[Carbine Accuracy (Skill Modifier)|Carbine Accuracy]]''' | ||
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* '''[[Carbine Speed (Skill Modifier)|Carbine Speed]]''' | * '''[[Carbine Speed (Skill Modifier)|Carbine Speed]]''' | ||
* '''[[Clothing Assembly (Skill Modifier)|Clothing Assembly]]''' | * '''[[Clothing Assembly (Skill Modifier)|Clothing Assembly]]''' | ||
+ | * '''[[Clothing Experimentation (Skill Modifier)|Clothing Experimentation]]''' | ||
+ | * '''[[Clothing Repair (Skill Modifier)|Clothing Repair]]''' | ||
+ | * '''[[Combat Bleeding Defense (Skill Modifier)|Combat Bleeding Defense]]''' | ||
* '''[[Combat Medicine Assembly (Skill Modifier)|Combat Medicine Assembly]]''' | * '''[[Combat Medicine Assembly (Skill Modifier)|Combat Medicine Assembly]]''' | ||
+ | * '''[[Combat Medicine Effectiveness (Skill Modifier)|Combat Medicine Effectiveness]]''' | ||
* '''[[Combat Medicine Experimentation (Skill Modifier)|Combat Medicine Experimentation]]''' | * '''[[Combat Medicine Experimentation (Skill Modifier)|Combat Medicine Experimentation]]''' | ||
+ | * '''[[Combat Medicine Use (Skill Modifier)|Combat Medicine Use]]''' | ||
* '''[[Cover (Skill Modifier)|Cover]]''' | * '''[[Cover (Skill Modifier)|Cover]]''' | ||
* '''[[Creature Taming Bonus (Skill Modifier)|Creature Taming Bonus]]''' | * '''[[Creature Taming Bonus (Skill Modifier)|Creature Taming Bonus]]''' | ||
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* '''[[Disease Resistance (Skill Modifier)|Disease Resistance]]''' | * '''[[Disease Resistance (Skill Modifier)|Disease Resistance]]''' | ||
* '''[[Droid Assembly (Skill Modifier)|Droid Assembly]]''' | * '''[[Droid Assembly (Skill Modifier)|Droid Assembly]]''' | ||
+ | * '''[[Droid Complexity (Skill Modifier)|Droid Complexity]]''' | ||
+ | * '''[[Droid Customization (Skill Modifier)|Droid Customization]]''' | ||
* '''[[Droid Experimentation (Skill Modifier)|Droid Experimentation]]''' | * '''[[Droid Experimentation (Skill Modifier)|Droid Experimentation]]''' | ||
* '''[[Droid Precision (Skill Modifier)|Droid Precision]]''' | * '''[[Droid Precision (Skill Modifier)|Droid Precision]]''' | ||
+ | * '''[[Droid Speed (Skill Modifier)|Droid Speed]]''' | ||
* '''[[Fire Resistance (Skill Modifier)|Fire Resistance]]''' | * '''[[Fire Resistance (Skill Modifier)|Fire Resistance]]''' | ||
* '''[[Food Assembly (Skill Modifier)|Food Assembly]]''' | * '''[[Food Assembly (Skill Modifier)|Food Assembly]]''' | ||
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* '''[[Group Terrain Negotiation (Skill Modifier)|Group Terrain Negotiation]]''' | * '''[[Group Terrain Negotiation (Skill Modifier)|Group Terrain Negotiation]]''' | ||
* '''[[Healing Range (Skill Modifier)|Healing Range]]''' | * '''[[Healing Range (Skill Modifier)|Healing Range]]''' | ||
+ | * '''[[Heavy Weapon Speed (Skill Modifier)|Heavy Weapon Speed]]''' | ||
+ | * '''[[Heavy Weapon Accuracy (Skill Modifier)|Heavy Weapon Accuracy]]''' | ||
* '''[[Injury Treatment (Skill Modifier)|Injury Treatment]]''' | * '''[[Injury Treatment (Skill Modifier)|Injury Treatment]]''' | ||
* '''[[Injury Treatment Speed (Skill Modifier)|Injury Treatment Speed]]''' | * '''[[Injury Treatment Speed (Skill Modifier)|Injury Treatment Speed]]''' | ||
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* '''[[Melee Defense (Skill Modifier)|Melee Defense]]''' | * '''[[Melee Defense (Skill Modifier)|Melee Defense]]''' | ||
* '''[[One Handed Weapon Accuracy (Skill Modifier)|One Handed Weapon Accuracy]]''' | * '''[[One Handed Weapon Accuracy (Skill Modifier)|One Handed Weapon Accuracy]]''' | ||
+ | * '''[[One Handed Melee Damage (Skill Modifier)|One Handed Melee Damage]]''' | ||
* '''[[One Handed Weapon Speed (Skill Modifier)|One Handed Weapon Speed]]''' | * '''[[One Handed Weapon Speed (Skill Modifier)|One Handed Weapon Speed]]''' | ||
* '''[[Pistol Accuracy (Skill Modifier)|Pistol Accuracy]]''' | * '''[[Pistol Accuracy (Skill Modifier)|Pistol Accuracy]]''' | ||
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* '''[[Poison Resistance (Skill Modifier)|Poison Resistance]]''' | * '''[[Poison Resistance (Skill Modifier)|Poison Resistance]]''' | ||
* '''[[Polearm Accuracy (Skill Modifier)|Polearm Accuracy]]''' | * '''[[Polearm Accuracy (Skill Modifier)|Polearm Accuracy]]''' | ||
+ | * '''[[Polearm Damage (Skill Modifier)|Polearm Damage]]''' | ||
* '''[[Polearm Speed (Skill Modifier)|Polearm Speed]]''' | * '''[[Polearm Speed (Skill Modifier)|Polearm Speed]]''' | ||
* '''[[Ranged Defense (Skill Modifier)|Ranged Defense]]''' | * '''[[Ranged Defense (Skill Modifier)|Ranged Defense]]''' | ||
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* '''[[Steady Aim Bonus (Skill Modifier)|Steady Aim Bonus]]''' | * '''[[Steady Aim Bonus (Skill Modifier)|Steady Aim Bonus]]''' | ||
* '''[[Structure Assembly (Skill Modifier)|Structure Assembly]]''' | * '''[[Structure Assembly (Skill Modifier)|Structure Assembly]]''' | ||
+ | * '''[[Structure Complexity (Skill Modifier)|Structure Complexity]]''' | ||
* '''[[Structure Experimentation (Skill Modifier)|Structure Experimentation]]''' | * '''[[Structure Experimentation (Skill Modifier)|Structure Experimentation]]''' | ||
+ | * '''[[Surveying (Skill Modifier)|Surveying]]''' | ||
* '''[[Terrain Negotiation (Skill Modifier)|Terrain Negotiation]]''' | * '''[[Terrain Negotiation (Skill Modifier)|Terrain Negotiation]]''' | ||
* '''[[Thrown Weapon Accuracy (Skill Modifier)|Thrown Weapon Accuracy]]''' | * '''[[Thrown Weapon Accuracy (Skill Modifier)|Thrown Weapon Accuracy]]''' | ||
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* '''[[Tracking Droids (Skill Modifier)|Tracking Droids]]''' | * '''[[Tracking Droids (Skill Modifier)|Tracking Droids]]''' | ||
* '''[[Two Handed Melee Accuracy (Skill Modifier)|Two Handed Melee Accuracy]]''' | * '''[[Two Handed Melee Accuracy (Skill Modifier)|Two Handed Melee Accuracy]]''' | ||
+ | * '''[[Two Handed Melee Damage (Skill Modifier)|Two Handed Melee Damage]]''' | ||
* '''[[Two Handed Melee Speed (Skill Modifier)|Two Handed Melee Speed]]''' | * '''[[Two Handed Melee Speed (Skill Modifier)|Two Handed Melee Speed]]''' | ||
* '''[[Unarmed Accuracy (Skill Modifier)|Unarmed Accuracy]]''' | * '''[[Unarmed Accuracy (Skill Modifier)|Unarmed Accuracy]]''' | ||
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* '''[[Weapon Assembly (Skill Modifier)|Weapon Assembly]]''' | * '''[[Weapon Assembly (Skill Modifier)|Weapon Assembly]]''' | ||
* '''[[Weapon Experimentation (Skill Modifier)|Weapon Experimentation]]''' | * '''[[Weapon Experimentation (Skill Modifier)|Weapon Experimentation]]''' | ||
+ | * '''[[Weapon Repair (Skill Modifier)|Weapon Repair]]''' | ||
* '''[[Wound Healing (Dancing) (Skill Modifier)|Wound Healing (Dancing)]]''' | * '''[[Wound Healing (Dancing) (Skill Modifier)|Wound Healing (Dancing)]]''' | ||
* '''[[Wound Healing (Music) (Skill Modifier)|Wound Healing (Music)]]''' | * '''[[Wound Healing (Music) (Skill Modifier)|Wound Healing (Music)]]''' | ||
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Revision as of 06:20, 17 April 2008
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Game Mechanics - Mechanics Category
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Artisan Clothing MechanicsItems AffectedExperimentation LinesThese items have no experimentation available Item AttributesVariation Of:
Condition: This attribute is present on most wearables and indicates the current hitpoints remaining on the items. The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. A wearable that reaches 0 condition can still be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. Items at 0 condition cannot be repaired.
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute is found on any item in which skill modifiers have been placed onto it. For player crafted items with sockets, this attribute can be created on the item if the player adds a skill tape or attachment or Bio Engineer Tissue enhanced component to the item. For looted items, this attribute only occurs on some looted exceptional, legendary items or certain quested rewards. Skill mods represent bonuses to a player's skills up to a maximum of 25. Looted Wearables are allowed up to 3 skill mods. The exception to this are the special loot wearables which have innate mods to them. These items can have up to 4 total skill mods. Attributes available to this category include:
Skill Mods whose function are currently in question and should probably be avoided for now.
This attribute appears only on wearables that can contain sockets. Jewelry, personal shield generators and all looted items are not allowed to have sockets. Sockets allow for the placement of attachments into the item. Attachments such as clothing and armor attachments add skill modifier bonuses to an item. Each attachment will consume one socket. As sockets are used up, their count will decrease and eventually the attribute will be removed once the last socket is used. Items that can contain suckets may hold anywhere from 0 to up to 4 sockets total.
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute appears when a player places an item within an anti decay kit. Transferred Component AttributesThe following attributes are those that appear on the synthetic cloth and reinforced fiber panel material when the player places a bio engineer tissue component in them. Each Synthetic Cloth or Reinforced Fiberplast Panel can contain one matching tissue, therefore only one set of attributes can be passed on to each panel or cloth slot within clothing items. These items are then transferred into the clothing items that are able to accept synthetic cloth and reinforced fiber panels
Source References
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