Difference between revisions of "Artisan Clothing (Game Mechanics)"
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− | [[Fighter Flightsuit (Schematic)|Fighter Flightsuit]] | + | [[Fighter Flightsuit (Schematic)|Fighter Flightsuit]]<br> |
− | [[Heavy Flightsuit (Schematic)|Heavy Flightsuit]] | + | [[Heavy Flightsuit (Schematic)|Heavy Flightsuit]]<br> |
− | [[Infiltration Suit (Schematic)|Infiltration Suit]] | + | [[Infiltration Suit (Schematic)|Infiltration Suit]]<br> |
− | [[Ithorian Athletic Gear (Schematic)|Ithorian Athletic Gear]] | + | [[Ithorian Athletic Gear (Schematic)|Ithorian Athletic Gear]]<br> |
− | [[Ithorian Comfort-Flex (Schematic)|Ithorian Comfort-Flex]] | + | [[Ithorian Comfort-Flex (Schematic)|Ithorian Comfort-Flex]]<br> |
− | [[Ithorian Leather Gear (Schematic)|Ithorian Leather Gear]] | + | [[Ithorian Leather Gear (Schematic)|Ithorian Leather Gear]]<br> |
− | [[Ithorian Nath-Nath Ball Outfit (Schematic)|Ithorian Nath-Nath Ball Outfit]] | + | [[Ithorian Nath-Nath Ball Outfit (Schematic)|Ithorian Nath-Nath Ball Outfit]]<br> |
− | [[Ithorian Technical Suit (Schematic)|Ithorian Technical Suit]] | + | [[Ithorian Technical Suit (Schematic)|Ithorian Technical Suit]]<br> |
− | [[Ithorian Tight Fit Jumpsuit (Schematic)|Ithorian Tight Fit Jumpsuit]] | + | [[Ithorian Tight Fit Jumpsuit (Schematic)|Ithorian Tight Fit Jumpsuit]]<br> |
− | [[Reinforced Jumpsuit (Schematic)|Reinforced Jumpsuit]] | + | [[Reinforced Jumpsuit (Schematic)|Reinforced Jumpsuit]]<br> |
− | [[Revealing Fleshwrap (Schematic)|Revealing Fleshwrap]] | + | [[Revealing Fleshwrap (Schematic)|Revealing Fleshwrap]]<br> |
− | [[Tactical Skinsuit (Schematic)|Tactical Skinsuit]] | + | [[Tactical Skinsuit (Schematic)|Tactical Skinsuit]]<br> |
− | [[Trader's Flightsuit (Schematic)|Trader's Flightsuit]] | + | [[Trader's Flightsuit (Schematic)|Trader's Flightsuit]]<br> |
− | [[Transport Flightsuit (Schematic)|Transport Flightsuit]] | + | [[Transport Flightsuit (Schematic)|Transport Flightsuit]]<br> |
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== Cloak == | == Cloak == |
Revision as of 07:05, 17 April 2008
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Game Mechanics - Mechanics Category
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Artisan Clothing MechanicsItems AffectedExperimentation LinesThese items have no experimentation available Item AttributesVariation Of:
Condition: This attribute is present on most wearables and indicates the current hitpoints remaining on the items. The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. A wearable that reaches 0 condition can still be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. Items at 0 condition cannot be repaired.
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute is found on any item in which skill modifiers and/or BE clothing tissue enhanced synthetic cloth/reinforced fiber panels have been placed onto it. For player crafted items with sockets, this attribute can be created on the item if the player adds a skill tape or attachment or Bio Engineer Tissue enhanced component to the item. For looted items, this attribute only occurs on some looted exceptional, legendary items or certain quested rewards. Skill mods represent bonuses to a player's skills up to a maximum of 25. Player Crafted wearables are allowed up to 6 different modifiers on items.
Sockets available This attribute appears only on wearables that can contain sockets. Jewelry, personal shield generators and all looted items are not allowed to have sockets. Sockets allow for the placement of attachments into the item. Attachments such as clothing and armor attachments add skill modifier bonuses to an item. Each attachment will consume one socket. As sockets are used up, their count will decrease and eventually the attribute will be removed once the last socket is used. Items that can contain suckets may hold anywhere from 0 to up to 4 sockets total.
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute appears when a player places an item within an anti decay kit.
Transferred Component AttributesThe following attributes are those that appear on the synthetic cloth and reinforced fiber panel material when the player places a bio engineer tissue component in them. Each Synthetic Cloth or Reinforced Fiberplast Panel can contain one matching tissue, therefore only one set of attributes can be passed on to each panel or cloth slot within clothing items. These items are then transferred into the clothing items that are able to accept synthetic cloth and reinforced fiber panels
Source References
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