Difference between revisions of "Artisan Clothing (Game Mechanics)"

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(Skirt)
(Cloak)
 
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[[Fighter Flightsuit (Schematic)|Fighter Flightsuit]]<br>
+
 
[[Heavy Flightsuit (Schematic)|Heavy Flightsuit]]<br>
+
[[Infiltration Suit (Schematic)|Infiltration Suit]]<br>
+
[[Ithorian Athletic Gear (Schematic)|Ithorian Athletic Gear]]<br>
+
[[Ithorian Comfort-Flex (Schematic)|Ithorian Comfort-Flex]]<br>
+
[[Ithorian Leather Gear (Schematic)|Ithorian Leather Gear]]<br>
+
[[Ithorian Nath-Nath Ball Outfit (Schematic)|Ithorian Nath-Nath Ball Outfit]]<br>
+
[[Ithorian Technical Suit (Schematic)|Ithorian Technical Suit]]<br>
+
[[Ithorian Tight Fit Jumpsuit (Schematic)|Ithorian Tight Fit Jumpsuit]]<br>
+
[[Reinforced Jumpsuit (Schematic)|Reinforced Jumpsuit]]<br>
+
[[Revealing Fleshwrap (Schematic)|Revealing Fleshwrap]]<br>
+
[[Tactical Skinsuit (Schematic)|Tactical Skinsuit]]<br>
+
[[Trader's Flightsuit (Schematic)|Trader's Flightsuit]]<br>
+
[[Transport Flightsuit (Schematic)|Transport Flightsuit]]<br>
+
  
  
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== Cloak ==
 
== Cloak ==
  
[[Cloak (Hood Up) (Schematic)|Cloak (Hood Up)]]<br>
 
[[Cloak (Schematic)|Cloak]]
 
  
  
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== Headwear ==
 
== Headwear ==
  
[[Bake Master's Cap (Schematic)|Bake Master's Cap]]<br>
 
[[Decorative Headdress (Schematic)|Decorative Headdress]]<br>
 
[[Grand Twi'lek Headpiece (Schematic)|Grand Twi'lek Headpiece]]<br>
 
[[Ithorian Ceremonial Garb (Schematic)|Ithorian Ceremonial Garb]]<br>
 
[[Ithorian Newsboy (Schematic)|Ithorian Newsboy]]<br>
 
[[Ithorian Racing Gear (Schematic)|Ithorian Racing Gear]]<br>
 
[[Ithorian Religious Cap (Schematic)|Ithorian Religious Cap]]<br>
 
[[Kitchen Master's Hat (Schematic)|Kitchen Master's Hat]]<br>
 
[[Large Headwrap (Schematic)|Large Headwrap]]<br>
 
[[Lekku Ys'rak (Schematic)|Lekku Ys'rak]]<br>
 
[[Pouffy Ithorian Chef Hat (Schematic)|Pouffy Ithorian Chef Hat]]<br>
 
[[Small Ithorian Chef Hat (Schematic)|Small Ithorian Chef Hat]]<br>
 
[[Sunguard (Schematic)|Sunguard]]<br>
 
[[Swoop Helm (Schematic)|Swoop Helm ]]<br>
 
[[Twi'lek Bone Crest (Schematic)|Twi'lek Bone Crest]]<br>
 
[[Twi'lek Lekku Wrap (Schematic)|Twi'lek Lekku Wrap]]<br>
 
[[Twi'lek Noble's Crest (Schematic)|Twi'lek Noble's Crest]]<br>
 
[[Warm Hat (Schematic)|Warm Hat]]<br>
 
  
  
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== Robe ==
 
== Robe ==
  
[[Double Robe (Schematic)|Double Robe]]<br>
 
[[Grand Mayoral Robe (Schematic)|Grand Mayoral Robe]]<br>
 
[[Gunman's Duster (Schematic)|Gunman's Duster]]<br>
 
[[Ithorian Merchant's Robe (Schematic)|Ithorian Merchant's Robe]]<br>
 
[[Ithorian Priest's Robe (Schematic)|Ithorian Priest's Robe]]<br>
 
[[Robe of Honor (Schematic)|Robe of Honor]]<br>
 
[[Wookiee Smock (Schematic)|Wookiee Smock]]<br>
 
  
 
|valign=top|
 
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== Wookiee Garb ==
 
== Wookiee Garb ==
  
 +
[[Wookiee Arm Wraps (Schematic)|Wookiee Arm Wraps]]<br>
 +
[[Tree-Dweller's Hood (Schematic)|Tree-Dweller's Hood]]<br>
 +
[[Weighted Wookiee Hood (Schematic)|Weighted Wookiee Hood]]<br>
 +
[[Wookiee Hide Jerkin (Schematic)|Wookiee Hide Jerkin]]<br>
 +
[[Weighted Wookiee Pullover (Schematic)|Weighted Wookiee Pullover]]<br>
 +
[[Simple Waist Wrap (Schematic)|Simple Waist Wrap]]<br>
  
[[Crested Battle Padding (Schematic)|Crested Battle Padding]]<br>
 
[[Decorative Waist Wrap (Schematic)|Decorative Waist Wrap]]<br>
 
[[Heavy Shoulder Pad (Schematic)|Heavy Shoulder Pad]]<br>
 
[[Patterned Wookiee Gloves (Schematic)|Patterned Wookiee Gloves]]<br>
 
[[Sigiled Waist Wrap (Schematic)|Sigiled Waist Wrap]]<br>
 
[[Weighted Waist Wrap (Schematic)|Weighted Waist Wrap]]<br>
 
[[Wookiee Battle Padding (Schematic)|Wookiee Battle Padding]]<br>
 
[[Wookiee Padded Gloves (Schematic)|Wookiee Padded Gloves]]<br>
 
[[Wookiee Sage's Hood (Schematic)|Wookiee Sage's Hood]]<br>
 
[[Wookiee Shoulder Pad (Schematic)|Wookiee Shoulder Pad]]<br>
 
[[Wookiee Strapped Gloves (Schematic)|Wookiee Strapped Gloves]]<br>
 
[[Wookiee Traveller's Helm (Schematic)|Wookiee Traveller's Helm]]<br>
 
  
  

Latest revision as of 12:47, 17 April 2008




Game Mechanics - Mechanics Category

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Description

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Artisan Clothing Mechanics

Items Affected

Bandolier

Shoulder Strap
Dark Sash


Belt

Multipocket Belt
Two Pocket Belt



Bodysuit

Cloak

Dress

Maiden's Dress
Plain Robe
Plain Short Robe
Administrator's Robe
Frock


Footwear

Hide Boots
Wrapped Boots
Casual Shoes



Handwear

Leather Gloves
Headwrap


Headwear

Jacket

Shortsleeve Jacket
Casual Jacket
Labour Jacket


Pants

Ithorian Striped Pants
Ithorian Striped Shorts
Ithorian Reinforced Trousers
Wrinkled Pants
Shorts
Casual Pants
Pocketed Work Pants
Work Slacks


Robe

Shirt

Ithorian Long Sweater
Ithorian Two Pocket Shirt
Ithorian Striped Shirt
Simple Shirt
Shortsleeve Shirt
Soft Undershirt


Skirt

Wrapped Skirt


Vest

Ithorian Lifejacket


Wearable Container

Travel Pack


Wookiee Garb

Wookiee Arm Wraps
Tree-Dweller's Hood
Weighted Wookiee Hood
Wookiee Hide Jerkin
Weighted Wookiee Pullover
Simple Waist Wrap


Experimentation Lines

These items have no experimentation available

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Condition:

This attribute is present on most wearables and indicates the current hitpoints remaining on the items. The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. A wearable that reaches 0 condition can still be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. Items at 0 condition cannot be repaired.


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics



Skill Mods:

This attribute is found on any item in which skill modifiers and/or BE clothing tissue enhanced synthetic cloth/reinforced fiber panels have been placed onto it. For player crafted items with sockets, this attribute can be created on the item if the player adds a skill tape or attachment or Bio Engineer Tissue enhanced component to the item. For looted items, this attribute only occurs on some looted exceptional, legendary items or certain quested rewards. Skill mods represent bonuses to a player's skills up to a maximum of 25. Player Crafted wearables are allowed up to 6 different modifiers on items.


Attributes available to this category include:




Sockets available

This attribute appears only on wearables that can contain sockets. Jewelry, personal shield generators and all looted items are not allowed to have sockets. Sockets allow for the placement of attachments into the item. Attachments such as clothing and armor attachments add skill modifier bonuses to an item. Each attachment will consume one socket. As sockets are used up, their count will decrease and eventually the attribute will be removed once the last socket is used. Items that can contain suckets may hold anywhere from 0 to up to 4 sockets total.



Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


***Special Note***

This attribute appears when a player places an item within an anti decay kit.



Transferred Component Attributes

Source References

Source Source in Context
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