Difference between revisions of "Tailor Jewelry (Game Mechanics)"
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− | = | + | == Tailor Jewelry Experimentation Mechanics == |
+ | == Items Affected == | ||
+ | '''Necklaces''' | ||
+ | |||
+ | [[Plated Necklace (Schematic)|Plated Necklace]]<br> | ||
+ | [[Stately Necklace (Schematic)|Stately Necklace]]<br> | ||
+ | [[Crested Neckpiece (Schematic)|Crested Neckpiece]]<br> | ||
+ | [[Gemstone Crest (Schematic)|Gemstone Crest]]<br> | ||
+ | [[Immense Gemstone Necklace (Schematic)|Immense Gemstone Necklace]]<br> | ||
+ | [[Metal Necklace (Schematic)|Metal Necklace]]<br> | ||
+ | [[Emerald Pendant (Schematic)|Emerald Pendant]]<br> | ||
+ | [[Large Pendant (Schematic)|Large Pendant ]]<br> | ||
+ | [[Silver Pendant (Schematic)|Silver Pendant]]<br> | ||
+ | [[Heavy Crystal Symbol (Schematic)|Heavy Crystal Symbol]]<br> | ||
+ | [[Striped Pendant (Schematic)|Striped Pendant]]<br> | ||
+ | [[Elegant Gemstone Necklace (Schematic)|Elegant Gemstone Necklace]]<br> | ||
+ | [[Ithorian Plated Necklace (Schematic)|Ithorian Plated Necklace]]<br> | ||
+ | [[Ithorian Stately Necklace (Schematic)|Ithorian Stately Necklace]]<br> | ||
+ | [[Ithorian Crested Neckpiece (Schematic)|Ithorian Crested Neckpiece]]<br> | ||
+ | [[Ithorian Gemstone Crest (Schematic)|Ithorian Gemstone Crest]]<br> | ||
+ | [[Ithorian Immense Gemstone Necklace (Schematic)|Ithorian Immense Gemstone Necklace]]<br> | ||
+ | [[Ithorian Metal Necklace (Schematic)|Ithorian Metal Necklace]]<br> | ||
+ | [[Ithorian Emerald Pendant (Schematic)|Ithorian Emerald Pendant]]<br> | ||
+ | [[Ithorian Large Pendant (Schematic)|Ithorian Large Pendant]]<br> | ||
+ | [[Ithorian Silver Pendant (Schematic)|Ithorian Silver Pendant]]<br> | ||
+ | [[Ithorian Heavy Crystal Symbol (Schematic)|Ithorian Heavy Crystal Symbol]]<br> | ||
+ | [[Ithorian Striped Pendant (Schematic)|Ithorian Striped Pendant]]<br> | ||
+ | [[Ithorian Elegant Gemstone Necklace (Schematic)|Ithorian Elegant Gemstone Necklace]]<br> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Rings''' | ||
+ | |||
+ | [[Band (Schematic)|Band]]<br> | ||
+ | [[Signet (Schematic)|Signet]] | ||
+ | |||
+ | |||
+ | |||
+ | '''Bracelet''' | ||
+ | |||
+ | |||
+ | [[Metal Band (Schematic)|Metal Band]]<br> | ||
+ | [[Golden Bracelet (Schematic)|Golden Bracelet]]<br> | ||
+ | [[Golden Symbol (Schematic)|Golden Symbol]]<br> | ||
+ | [[Bangles (Schematic)|Bangles]]<br> | ||
+ | [[Metal Bracelet (Schematic)|Metal Bracelet]]<br> | ||
+ | |||
+ | == Experimentation Lines == | ||
+ | |||
+ | These items have no experimentation available. | ||
+ | |||
+ | |||
+ | == Item Attributes == | ||
+ | |||
+ | |||
+ | |||
+ | '''Variation Of:''' | ||
+ | |||
+ | |||
+ | This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. | ||
+ | |||
+ | |||
+ | For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)| | ||
+ | General Item Mechanics]] | ||
+ | |||
+ | |||
+ | |||
+ | '''Condition:''' | ||
+ | |||
+ | This attribute is present on most wearables and indicates the current hitpoints remaining on the items. The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. A wearable that reaches 0 condition can still be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. Items at 0 condition cannot be repaired. | ||
+ | |||
+ | |||
+ | '''Volumn:''' | ||
+ | |||
+ | Represents the current container contents of the Item. | ||
+ | |||
+ | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | ||
+ | |||
+ | |||
+ | |||
+ | '''Object Creator:''' | ||
+ | |||
+ | This attribute appears only on crafted items or looted components. The crafter's name is listed here. | ||
+ | |||
+ | [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
+ | |||
+ | |||
+ | |||
+ | '''Serial Number:''' | ||
+ | |||
+ | This attribute only appears on crafted items. This represents the alphanumeric code given to the item. | ||
+ | |||
+ | |||
+ | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
+ | |||
+ | |||
+ | '''***Special Note***''' | ||
+ | |||
+ | This attribute appears when a player places an item within an anti decay kit. | ||
==Source References== | ==Source References== |
Latest revision as of 12:56, 17 April 2008
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Game Mechanics - Mechanics Category
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Tailor Jewelry Experimentation MechanicsItems AffectedNecklaces Plated Necklace
Bracelet
Experimentation LinesThese items have no experimentation available.
Item AttributesVariation Of:
Condition: This attribute is present on most wearables and indicates the current hitpoints remaining on the items. The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. A wearable that reaches 0 condition can still be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. Items at 0 condition cannot be repaired.
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute appears when a player places an item within an anti decay kit. Source References
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