Difference between revisions of "Tailoring Armorsmith Components (Game Mechanics)"
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+ | Tailors have one item that allows experimentation, Armor Padding. These items are used in Kashyyykian Ceremonial, Black Mountain, and Hunting armors. Each padding will contribute the listed base effectiveness to these types of armor only once, although they usually require several sets of these in the items. Tailor experimentation uses Clothing Experimentation points to affect the experimental lines in these items. | ||
== Items Affected == | == Items Affected == | ||
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− | 1. Experimental Durability<br> | + | '''1. Experimental Durability'''<br> |
− | 2. Experimental Quality | + | '''2. Experimental Quality''' |
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The Experimental Quality line depends on 50% OQ and 50% SR. Experimentation on this line will increase the Base Effectiveness attribute. | The Experimental Quality line depends on 50% OQ and 50% SR. Experimentation on this line will increase the Base Effectiveness attribute. | ||
+ | <br><br> | ||
== Item Attributes == | == Item Attributes == | ||
+ | '''Variation Of:''' | ||
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+ | This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. | ||
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+ | For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)| | ||
+ | General Item Mechanics]] | ||
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+ | '''Volumn:''' | ||
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+ | Represents the current container contents of the Item. | ||
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+ | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | ||
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+ | '''Object Creator:''' | ||
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+ | This attribute appears only on crafted items or looted components. The crafter's name is listed here. | ||
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+ | [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Serial Number:''' | ||
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+ | This attribute only appears on crafted items. This represents the alphanumeric code given to the item. | ||
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+ | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Base Effectiveness:''' | ||
+ | |||
+ | This attribute indicates the amount of resistance that will be added to the general resist attributes on the armor. Each armor has a certain number of resistances that are placed into the general effectiveness category. The value listed here will be added directly to each of the values on the resistances found under the armor's Effectiveness category. Resists found under this category can be augmented further by a smuggler slicing the armor. | ||
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+ | '''Integrity:''' | ||
+ | |||
+ | This attribute indicates the amount of condition that will be added to the armor by this component. Each point here, represents 1 point of condition. | ||
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+ | '''Health Encumberance:''' | ||
+ | |||
+ | This attribute indicates the amount of points that will be subtracted from the player's health pool secondaries if the item is placed inside the armor. | ||
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+ | '''Action Encumberance:''' | ||
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+ | This attribute indicates the amount of points that will be subtracted from the player's action pool secondaries if the item is placed inside the armor. | ||
+ | |||
+ | '''Mind Encumberance:''' | ||
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+ | This attribute indicates the amount of points that will be subtracted from the player's mind pool secondaries if the item is placed inside the armor. | ||
==Source References== | ==Source References== |
Latest revision as of 00:23, 18 April 2008
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Game Mechanics - Mechanics Category
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Tailoring Armorsmith Component Experimentation MechanicsTailors have one item that allows experimentation, Armor Padding. These items are used in Kashyyykian Ceremonial, Black Mountain, and Hunting armors. Each padding will contribute the listed base effectiveness to these types of armor only once, although they usually require several sets of these in the items. Tailor experimentation uses Clothing Experimentation points to affect the experimental lines in these items. Items AffectedExperimentation LinesThis item has two experimental lines available to it.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute indicates the amount of resistance that will be added to the general resist attributes on the armor. Each armor has a certain number of resistances that are placed into the general effectiveness category. The value listed here will be added directly to each of the values on the resistances found under the armor's Effectiveness category. Resists found under this category can be augmented further by a smuggler slicing the armor.
This attribute indicates the amount of condition that will be added to the armor by this component. Each point here, represents 1 point of condition.
This attribute indicates the amount of points that will be subtracted from the player's health pool secondaries if the item is placed inside the armor.
Action Encumberance:
Mind Encumberance:
This attribute indicates the amount of points that will be subtracted from the player's mind pool secondaries if the item is placed inside the armor. Source References
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