Difference between revisions of "Blaster Power Handler Crafting (Game Mechanics)"
(→Experimentation Lines) |
(→Related Tags) |
||
(4 intermediate revisions by the same user not shown) | |||
Line 50: | Line 50: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{D25%}} |
|- | |- | ||
||{{GameMechanics}} | ||{{GameMechanics}} | ||
Line 120: | Line 120: | ||
See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
+ | |||
+ | '''Unit Integrity:''' | ||
+ | |||
+ | The value listed by this attribute indicates the amount that will be added to the final weapon's Condition attribute when the component is included. Each point in unity integrity translates to 1 point added to Condition. | ||
Line 142: | Line 146: | ||
== Transferred Component Attributes == | == Transferred Component Attributes == | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Unit Integrity:''' | ||
+ | |||
+ | Adding in [[Heavy Duty Power Converter (Looted Item)|Heavy Duty Power Converter]] components will increase the Unit Integrity attribute. | ||
+ | |||
+ | |||
+ | |||
+ | '''Maximum Damage:''' | ||
+ | |||
+ | Adding in [[Krayt Dragon Tissue (Looted Item)|Krayt Dragon Tissue]] and [[High Powered Energy Capacitor (Looted Item)|High Powered Energy Capacitor]] components will increase the Maximum Damage attribute. | ||
+ | |||
+ | |||
+ | '''Attack Speed:'''' | ||
+ | |||
+ | |||
+ | Adding in [[Krayt Dragon Tissue (Looted Item)|Krayt Dragon Tissue]] and [[Large Energy Capacitor (Looted Item)|Large Energy Capacitor]] components will decrease the Attack Speed attribute. | ||
==Source References== | ==Source References== |
Latest revision as of 09:30, 20 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Blaster Power Handler Experimentation MechanicsItems AffectedExperimentation LinesThese items have 2 experimental lines.
The Experimental Durability line depends on 66% CD and 33% OQ. Experimentation on this line will increase the Unit Integrity attribute on these items. Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
The value listed by this attribute indicates the amount that will be added to the final weapon's Condition attribute when the component is included. Each point in unity integrity translates to 1 point added to Condition.
Transferred Component AttributesUnit Integrity: Adding in Heavy Duty Power Converter components will increase the Unit Integrity attribute.
Maximum Damage: Adding in Krayt Dragon Tissue and High Powered Energy Capacitor components will increase the Maximum Damage attribute.
Source References
|
Bold text |