Difference between revisions of "Blaster Barrel Crafting (Game Mechanics)"

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(Items Affected)
(Experimentation Lines)
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== Experimentation Lines ==
 
== Experimentation Lines ==
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These items have 3 experimental lines.
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'''1. Experimental Damage'''<br>
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'''2. Experimental Durability'''<br>
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'''3. Experimental Range'''<br>
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The Experimental Damage line has four experimental properties. The first of these is Attack Speed. Attack Speed depends on 66% CD and 33% SR. Experimentation on this line decreases the Attack Speed attribute on these items. The second property is Maximum Damage. Maximum Damage depends on 66% CD and 33% SR. Experimentation on this line will increase the Maximum Damage attribute on these items. The third property is Minimum Damage. Minumum Damage depends on 66% CD and 33% SR. Experimentation on this line will increase the Minimum Damage attribute on these items. The fourth property is Wound Chance. Wound Chance depends on 66% CD and 33% SR. Experimentation on this line will increase the Wound attribute.
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The Experimental Durability line depends on 66% CD and 33% SR. Experimentation on this line will increase the Unit Integrity attribute on these items.
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The Experimental Range line depends on 66% CD and 33% SR. Experimentation on this line increases the value of the Ideal Range Mod attribute.
  
 
== Item Attributes ==
 
== Item Attributes ==

Revision as of 09:56, 20 April 2008




Game Mechanics - Mechanics Category

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Blaster Barrel Experimentation Mechanics

Items Affected

Experimentation Lines

These items have 3 experimental lines.


1. Experimental Damage
2. Experimental Durability
3. Experimental Range



The Experimental Damage line has four experimental properties. The first of these is Attack Speed. Attack Speed depends on 66% CD and 33% SR. Experimentation on this line decreases the Attack Speed attribute on these items. The second property is Maximum Damage. Maximum Damage depends on 66% CD and 33% SR. Experimentation on this line will increase the Maximum Damage attribute on these items. The third property is Minimum Damage. Minumum Damage depends on 66% CD and 33% SR. Experimentation on this line will increase the Minimum Damage attribute on these items. The fourth property is Wound Chance. Wound Chance depends on 66% CD and 33% SR. Experimentation on this line will increase the Wound attribute.


The Experimental Durability line depends on 66% CD and 33% SR. Experimentation on this line will increase the Unit Integrity attribute on these items.


The Experimental Range line depends on 66% CD and 33% SR. Experimentation on this line increases the value of the Ideal Range Mod attribute.

Item Attributes

Source References

Source Source in Context
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