Difference between revisions of "Projectile Barrel Crafting (Game Mechanics)"

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(New page: These items have 3 experimental lines. '''1. Experimental Damage'''<br> '''2. Experimental Durability'''<br> '''3. Experimental Range'''<br> The Experimental Damage line has four ex...)
 
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These items have 3 experimental lines.
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'''1. Experimental Damage'''<br>
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'''2. Experimental Durability'''<br>
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'''3. Experimental Range'''<br>
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== Description ==
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Template (Game Messages)
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= Game Mechanics =
  
The Experimental Damage line has four experimental properties. The first of these is Attack Speed. Attack Speed depends on 50% HR and 50% SR. Experimentation on this line decreases the Attack Speed attribute on these items. The second property is Maximum Damage. Maximum Damage depends on 50% HR and 50% SR. Experimentation on this line will increase the Maximum Damage attribute on these items. The third property is Minimum Damage. Minumum Damage depends on 50% HR and 50% SR. Experimentation on this line will increase the Minimum Damge attribute on these items. The fourth property is Wound Chance. Wound Chance depends on 50% HR and 50% SR. Experimentation on this line will increase the Wound attribute.
 
  
  
  
The Experimental Durability line depends on 50% HR and 50% SR. Experimentation on this line will increase the Unit Integrity attribute on these items.
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==Source References==
  
 
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{{SourceReferences
The Experimental Range line depends on 50% HR and 50% SR. Experimentation on this line increases the value of the Ideal Range Mod attribute on these items.
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Revision as of 23:01, 20 April 2008




Game Mechanics - Mechanics Category

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