Difference between revisions of "Chemical Dispersion Mechanism Crafting (Game Mechanics)"
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== Experimentation Lines == | == Experimentation Lines == | ||
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+ | There are 2 lines of experimentation available to these items. | ||
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+ | '''1. Experimental Damage''' | ||
+ | '''2. Experimental Durability''' | ||
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+ | The Experimental Damage line has two experimental attributes. The first attribute is Maximum Damage. Maximum Damage depends on 66% HR and 33% OQ. Experimentation on this line increases the Maximum Damage attribute on these items. The second experimental attribute is Minumum Damage. Minimum Damage depends on 66^ HR and 33% OQ. Experimentation on this line increases the Minimum Damage attribute on these items. | ||
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+ | The Experimental Durability line depends on 100% OQ. Experimentation on this line increases the Unit Integrity attribute on these items. | ||
== Item Attributes == | == Item Attributes == |
Revision as of 04:29, 21 April 2008
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Game Mechanics - Mechanics Category
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Chemical Dispersion Mechanism Experimentation MechanicsItems Affected1. Advanced Chemical Dispersion Mechanism Experimentation LinesThere are 2 lines of experimentation available to these items.
The Experimental Damage line has two experimental attributes. The first attribute is Maximum Damage. Maximum Damage depends on 66% HR and 33% OQ. Experimentation on this line increases the Maximum Damage attribute on these items. The second experimental attribute is Minumum Damage. Minimum Damage depends on 66^ HR and 33% OQ. Experimentation on this line increases the Minimum Damage attribute on these items.
Item AttributesSource References
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