Difference between revisions of "Chemical Dispersion Mechanism Crafting (Game Mechanics)"
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== Items Affected == | == Items Affected == | ||
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+ | 1. [[Advanced Chemical Dispersion Mechanism (Schematic)|Advanced Chemical Dispersion Mechanism]]<br> | ||
+ | 2. [[Chemical-dispersion Mechanism (Schematic)|Chemical-dispersion Mechanism]] | ||
== Experimentation Lines == | == Experimentation Lines == | ||
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+ | There are 2 lines of experimentation available to these items. | ||
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+ | '''1. Experimental Damage'''<br> | ||
+ | '''2. Experimental Durability''' | ||
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+ | The Experimental Damage line has two experimental attributes. The first attribute is Maximum Damage. Maximum Damage depends on 66% HR and 33% OQ. Experimentation on this line increases the Maximum Damage attribute on these items. The second experimental attribute is Minumum Damage. Minimum Damage depends on 66% HR and 33% OQ. Experimentation on this line increases the Minimum Damage attribute on these items. | ||
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+ | The Experimental Durability line depends on 100% OQ. Experimentation on this line increases the Unit Integrity attribute on these items. | ||
== Item Attributes == | == Item Attributes == | ||
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+ | '''Variation Of:''' | ||
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+ | This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. | ||
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+ | For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)| | ||
+ | General Item Mechanics]] | ||
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+ | '''Volumn:''' | ||
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+ | Represents the current container contents of the Item. | ||
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+ | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | ||
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+ | '''Object Creator:''' | ||
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+ | This attribute appears only on crafted items or looted components. The crafter's name is listed here. | ||
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+ | [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Serial Number:''' | ||
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+ | This attribute only appears on crafted items. This represents the alphanumeric code given to the item. | ||
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+ | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | '''Unit Integrity:''' | ||
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+ | The value listed by this attribute indicates the amount that will be added to the final weapon's Condition attribute when the component is included. Each point in unit integrity translates to 1 point added to Condition. | ||
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+ | '''Minimum Damge:''' | ||
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+ | This attribute represents the value that will be added to the weapon's minimum damage range. | ||
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+ | '''Maximum Damage:''' | ||
+ | This attribute represents the value that will be added to the weapon's maximum damage range. | ||
==Source References== | ==Source References== |
Latest revision as of 04:31, 21 April 2008
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Game Mechanics - Mechanics Category
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Chemical Dispersion Mechanism Experimentation MechanicsItems Affected1. Advanced Chemical Dispersion Mechanism Experimentation LinesThere are 2 lines of experimentation available to these items.
The Experimental Damage line has two experimental attributes. The first attribute is Maximum Damage. Maximum Damage depends on 66% HR and 33% OQ. Experimentation on this line increases the Maximum Damage attribute on these items. The second experimental attribute is Minumum Damage. Minimum Damage depends on 66% HR and 33% OQ. Experimentation on this line increases the Minimum Damage attribute on these items.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
The value listed by this attribute indicates the amount that will be added to the final weapon's Condition attribute when the component is included. Each point in unit integrity translates to 1 point added to Condition.
Source References
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