Difference between revisions of "Projectile Barrel Crafting (Game Mechanics)"
(→Transferred Component Attributes) |
(→Item Attributes) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 128: | Line 128: | ||
− | |||
− | + | '''Minimum Damge:''' | |
− | + | ||
− | + | ||
− | '' | + | |
Line 139: | Line 135: | ||
− | ''' | + | '''Maximum Damage:''' |
Line 162: | Line 158: | ||
<br><br> | <br><br> | ||
− | |||
− | |||
==Source References== | ==Source References== |
Latest revision as of 05:11, 21 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Projectile Barrel Experimentation MechanicsItems Affected1. Advanced Projectile Pistol Barrel Experimentation LinesThese items have 3 experimental lines.
The Experimental Durability line depends on 50% HR and 50% SR. Experimentation on this line will increase the Unit Integrity attribute on these items.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Minimum Damge:
This attribute represents a percentage increase in the chance to cause a bleeding effect on a target using a particular weapon. For example if a base chance to inflict a bleed was 10%, and a 150% Wound modified weapon was factored into this, then the new chance to inflict a bleed will be 25%.
Source References
|