Difference between revisions of "Crafting Spice (Game Mechanics)"
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− | = | + | == Spice Crafting Experimentation Mechanics == |
+ | All spices are crafted as single use items. | ||
+ | |||
+ | |||
+ | For a list of spice effects, see [[Using Spice (Game Mechanics)|Using Spice]]. | ||
+ | |||
+ | == Items Affected == | ||
+ | |||
+ | |||
+ | 1. [[Booster Blue (Schematic)|Booster Blue]]<br> | ||
+ | 2. [[Crash n' Burn (Schematic)|Crash n' Burn]]<br> | ||
+ | 3. [[Giggledust (Schematic)|Giggledust]]<br> | ||
+ | 4. [[Grey Gabaki (Schematic)|Grey Gabaki]]<br> | ||
+ | 5. [[Gunjack (Schematic)|Gunjack]]<br> | ||
+ | 6. [[Kliknik Fortitude Enhancement (Looted Item)|Kliknik Fortitude Enhancement]]<br> | ||
+ | 7. [[Kwi Adrenal Boost (Looted Item)|Kwi Adrenal Boost]]<br> | ||
+ | 8. [[Muon Gold (Schematic)|Muon Gold]]<br> | ||
+ | 9. [[Neutron Pixie (Schematic)|Neutron Pixie]]<br> | ||
+ | 10. [[Pyrepenol (Schematic)|Pyrepenol]]<br> | ||
+ | 11. [[Scramjet (Schematic)|Scramjet]]<br> | ||
+ | 12. [[Sedative H4b (Schematic)|Sedative H4b]]<br> | ||
+ | 13. [[Shadowpaw (Schematic)|Shadowpaw]]<br> | ||
+ | 14. [[Sweetblossom (Schematic)|Sweetblossom]]<br> | ||
+ | 15. [[Thruster Head (Schematic)|Thruster Head]]<br> | ||
+ | 16. [[Yarrock (Schematic)|Yarrock]]<br> | ||
+ | 17. [[Zypolene Droid Lubricant (Schematic)|Zypolene Droid Lubricant]]<br> | ||
+ | |||
+ | == Experimentation Lines == | ||
+ | |||
+ | These items have on valid experimentation available. | ||
+ | |||
+ | == Item Attributes == | ||
+ | |||
+ | |||
+ | |||
+ | '''Variation Of:''' | ||
+ | |||
+ | |||
+ | This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. | ||
+ | |||
+ | |||
+ | For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)| | ||
+ | General Item Mechanics]] | ||
+ | |||
+ | |||
+ | '''Volumn:''' | ||
+ | |||
+ | Represents the current container contents of the Item. | ||
+ | |||
+ | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | ||
+ | |||
+ | |||
+ | '''Object Creator:''' | ||
+ | |||
+ | This attribute appears only on crafted items or looted components. The crafter's name is listed here. | ||
+ | |||
+ | [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
+ | |||
+ | |||
+ | '''Serial Number:''' | ||
+ | |||
+ | This attribute only appears on crafted items. This represents the alphanumeric code given to the item. | ||
+ | |||
+ | |||
+ | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
+ | |||
+ | |||
+ | '''Attribute Modifiers''' | ||
+ | |||
+ | This attribute only appears on items that offer bonuses to statistics. The attribute modifier will list the total number of statistics that the item is offering buffs for. | ||
+ | |||
+ | |||
+ | |||
+ | '''Health''' | ||
+ | |||
+ | Attribute that appears when an item adds a Health buff. | ||
+ | |||
+ | '''Strength''' | ||
+ | |||
+ | Attribute that appears when an item adds a strength buff. | ||
+ | |||
+ | '''Constitution''' | ||
+ | |||
+ | Attribute that appears when an item adds a constitution buff. | ||
+ | |||
+ | '''Action''' | ||
+ | |||
+ | Attribute that appears when an item adds a action buff. | ||
+ | |||
+ | '''Quickness''' | ||
+ | |||
+ | Attribute that appears when an item adds a quickness buff. | ||
+ | |||
+ | '''Stamina''' | ||
+ | |||
+ | Attribute that appears when an item adds a stamina buff. | ||
+ | |||
+ | '''Mind''' | ||
+ | |||
+ | Attribute that appears when an item adds a mind buff. | ||
+ | |||
+ | '''Focus''' | ||
+ | |||
+ | Attribute that appears when an item adds a focus buff. | ||
+ | |||
+ | '''Willpower''' | ||
+ | |||
+ | Attribute that appears when an item adds a willpower buff. | ||
==Source References== | ==Source References== |
Latest revision as of 07:54, 22 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
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Spice Crafting Experimentation MechanicsAll spices are crafted as single use items.
Items Affected1. Booster Blue Experimentation LinesThese items have on valid experimentation available. Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute only appears on items that offer bonuses to statistics. The attribute modifier will list the total number of statistics that the item is offering buffs for.
Health Attribute that appears when an item adds a Health buff. Strength Attribute that appears when an item adds a strength buff. Constitution Attribute that appears when an item adds a constitution buff. Action Attribute that appears when an item adds a action buff. Quickness Attribute that appears when an item adds a quickness buff. Stamina Attribute that appears when an item adds a stamina buff. Mind Attribute that appears when an item adds a mind buff. Focus Attribute that appears when an item adds a focus buff. Willpower Attribute that appears when an item adds a willpower buff. Source References
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