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| | ||{{GameMechanics}} | | ||{{GameMechanics}} |
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| | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] | | For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]] |
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| − | The following attributes are those that appear on the synthetic cloth material when the player places a bio engineer tissue component in them.
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| − | * '''Bleeding Defense'''
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| − | * '''Camouflage'''
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| − | * '''Cover'''
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| − | * '''Defense vs. Stun'''
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| − | * '''Injury Treatment'''
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| − | * '''Intimidation '''
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| − | * '''Mask Scent'''
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| − | * '''Melee Defense'''
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| − | * '''Taming Vicious Creatures'''
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| − | * '''Taming Wild Creatures'''
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| − | * '''Warcry'''
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| − | * '''Wound Healing (Music)'''
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| − | * '''Wound Healing (Dancing)'''
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| − | * '''Wound Treatment'''
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| | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers |
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| − | == Transfered Component Attributes ==
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| − | The following attributes are those that are transferred into synthetic cloth and fiberplast panel by the bio engineer tissue components.<br><br>
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| − | * '''Bleeding Defense''' (Reinforced Fiberplast Panel)
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| − | Adding in [[Constrictor Cloth (Schematic)|Constrictor Cloth]] and [[Coagulant Agents (Schematic)|Coagulant Agents]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
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| − | * '''Camouflage''' (Reinforced Fiberplast Panel)
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| − | Adding in [[Scent Camouflage (Schematic)|Scent Camouflage]] and [[Scent Neutralization (Schematic)|Scent Neutralization]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
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| − | * '''Cover''' (Reinforced Fiberplast Panel)
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| − | Adding in [[Visual Camouflage (Schematic)|Visual Camouflage]] and [[Mimetic Circuitry (Schematic)|Mimetic Circuitry]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
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| − | * '''Defense vs. Stun''' (Reinforced Fiberplast Panel)
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| − | Adding in [[Toughened Fibers (Schematic)|Toughened Fibers]] and [[Tensile Resistance (Schematic)|Tensile Resistance]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
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| − | * '''Injury Treatment''' (Synthetic Cloth)
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| − | Adding in [[Passive Biosensors (Schematic)|Passive Biosensors]] and [[Active Biosensors (Schematic)|Active Biosensors]] tissue components will increase the value on this attribute in synthetic cloth.
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| − | * '''Intimidation ''' (Reinforced Fiberplast Panel)
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| − | Adding in [[Confidence Cloth (Schematic)|Confidence Cloth]] and [[Fear Release (Schematic)|Fear Release]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
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| − | * '''Mask Scent''' (Reinforced Fiberplast Panel)
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| − | Adding in [[Scent Camouflage (Schematic)|Scent Camouflage]] and [[Scent Neutralization (Schematic)|Scent Neutralization]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
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| − | * '''Melee Defense''' (Reinforced Fiberplast Panel)
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| − | Adding in [[Toughened Fibers (Schematic)|Toughened Fibers]] and [[Tensile Resistance (Schematic)|Tensile Resistance]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
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| − | * '''Taming Vicious Creatures''' (Synthetic Cloth)
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| − | Adding in [[Passive Tranquilizers (Schematic)|Passive Tranquilizers]] and [[Active Tranquilizers (Schematic)|Active Tranquilizers]] tissue components will increase the value on this attribute in synthetic cloth.
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| − | * '''Taming Wild Creatures''' (Synthetic Cloth)
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| − | Adding in [[Passive Tranquilizers (Schematic)|Passive Tranquilizers]] [[Active Tranquilizers (Schematic)|Active Tranquilizers]] tissue components will increase the value on this attribute in synthetic cloth.
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| − | * '''Warcry''' (Reinforced Fiberplast Panel)
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| − | Adding in [[Confidence Cloth (Schematic)|Confidence Cloth]] and [[Fear Release (Schematic)|Fear Release]] tissue components will increase the value on this attribute in reinforced fiberplast panels.
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| − | * '''Wound Healing (Music)''' (Synthetic Cloth)
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| − | Adding in [[Myoflex Cloth Treatment (Schematic)|Myoflex Cloth Treatment]] and [[Enhanced Myoflex Treatment (Schematic)|Enhanced Myoflex Treatment]] tissue components will increase the value on this attribute in synthetic cloth.
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| − | * '''Wound Healing (Dancing)''' (Synthetic Cloth)
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| − | Adding in [[Myoflex Cloth Treatment (Schematic)|Myoflex Cloth Treatment]] and [[Enhanced Myoflex Treatment (Schematic)|Enhanced Myoflex Treatment]] tissue components will increase the value on this attribute in synthetic cloth.
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| − | * '''Wound Treatment''' (Synthetic Cloth)
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| − | Adding in [[Passive Biosensors (Schematic)|Passive Biosensors]] and [[Active Biosensors (Schematic)|Active Biosensors]] tissue components will increase the value on this attribute in synthetic cloth.
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| | ==Source References== | | ==Source References== |