Difference between revisions of "Fireworks Crafting (Game Mechanics)"

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= Game Mechanics =
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== Fireworks Crafting Experimentation Mechanics ==
  
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These are produced as multi-use items.
  
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== Items Affected ==
  
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1. [[Type 1 Firework (Schematic)|Type 1 Firework]]<br>
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2. [[Type 2 Firework (Schematic)|Type 2 Firework]]<br>
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3. [[Type 3 Firework (Schematic)|Type 3 Firework]]<br>
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4. [[Type 4 Firework (Schematic)|Type 4 Firework]]<br>
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5. [[Type 5 Firework (Schematic)|Type 5 Firework]]<br>
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6. [[Type 10 Firework (Schematic)|Type 10 Firework]]<br>
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7. [[Type 11 Firework (Schematic)|Type 11 Firework]]<br>
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8. [[Type 18 Firework (Schematic)|Type 18 Firework]]<br>
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== Experimentation Lines ==
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These items have 1 line of experimentation available.
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'''1. Experimental Effectiveness'''
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The Experimental Effectiveness attribute depends on 100% OQ. Experimentation on this line increases the number of uses for these items. (No display is given in examination window. Item count can only be shown on the item itself in inventory)
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== Item Attributes ==
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'''Variation Of:'''
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This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
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For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
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General Item Mechanics]]
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'''Volumn:'''
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Represents the current container contents of the Item.
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For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]]
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'''Object Creator:'''
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This attribute appears only on crafted items or looted components. The crafter's name is listed here.
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[[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Serial Number:'''
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This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
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'''Pattern:'''
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This attribute appears on fireworks and indicates the type of effect that will be caused by this firework item when it is used.
  
 
==Source References==
 
==Source References==

Latest revision as of 04:30, 23 April 2008




Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Fireworks Crafting Experimentation Mechanics

These are produced as multi-use items.

Items Affected

1. Type 1 Firework
2. Type 2 Firework
3. Type 3 Firework
4. Type 4 Firework
5. Type 5 Firework
6. Type 10 Firework
7. Type 11 Firework
8. Type 18 Firework

Experimentation Lines

These items have 1 line of experimentation available.


1. Experimental Effectiveness


The Experimental Effectiveness attribute depends on 100% OQ. Experimentation on this line increases the number of uses for these items. (No display is given in examination window. Item count can only be shown on the item itself in inventory)

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics



Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Pattern:

This attribute appears on fireworks and indicates the type of effect that will be caused by this firework item when it is used.

Source References

Source Source in Context