Difference between revisions of "Fireworks Crafting (Game Mechanics)"
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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+ | This attribute appears on fireworks and indicates the type of effect that will be caused by this firework item when it is used. | ||
==Source References== | ==Source References== |
Latest revision as of 04:30, 23 April 2008
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Game Mechanics - Mechanics Category
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Fireworks Crafting Experimentation MechanicsThese are produced as multi-use items. Items Affected1. Type 1 Firework Experimentation LinesThese items have 1 line of experimentation available.
1. Experimental Effectiveness
The Experimental Effectiveness attribute depends on 100% OQ. Experimentation on this line increases the number of uses for these items. (No display is given in examination window. Item count can only be shown on the item itself in inventory) Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
Pattern: This attribute appears on fireworks and indicates the type of effect that will be caused by this firework item when it is used. Source References
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