Difference between revisions of "Ship Armor Crafting (Game Mechanics)"

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(Items Affected)
(Experimentation Lines)
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== Experimentation Lines ==
 
== Experimentation Lines ==
  
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These items have 3 lines of experimentation available.
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'''1. Experimental Armor Hitpoints'''
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'''2. Experimental Hitpoints'''
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'''3. Experimental Mass'''
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The Experimental Armor Hitpoints line depends on 25% HR 25% OQ and 50% UT. Experimentation on this line will increase the Armor attribute on these items.
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The Experimental Hitpoints line depends on 25% HR 25% OQ and 50% UT. Experimentation on this line will increase the Hitpoints attribute on these items.
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The Experimental Mass line depends on 25% HR 25% OQ and 50% UT. Experimentation on this line will decrease the Mass attribute on these items.
  
 
== Item Attributes ==
 
== Item Attributes ==

Revision as of 17:38, 8 May 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Ship Armor Crafting Experimentation Mechanics

Items Affected

1. Mark I Durasteel Plating
2. Mark II Durasteel Plating
3. Mark III Durasteel Plating
4. Mark IV Durasteel Plating
5. Mark V Durasteel Plating

Experimentation Lines

These items have 3 lines of experimentation available.


1. Experimental Armor Hitpoints


2. Experimental Hitpoints


3. Experimental Mass



The Experimental Armor Hitpoints line depends on 25% HR 25% OQ and 50% UT. Experimentation on this line will increase the Armor attribute on these items.


The Experimental Hitpoints line depends on 25% HR 25% OQ and 50% UT. Experimentation on this line will increase the Hitpoints attribute on these items.



The Experimental Mass line depends on 25% HR 25% OQ and 50% UT. Experimentation on this line will decrease the Mass attribute on these items.

Item Attributes

Source References

Source Source in Context