Difference between revisions of "Armor Reinforcement Panel Crafting (Game Mechanics)"
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See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers | ||
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This attribute represents the amount of weight or mass that will be added onto the ship chassis when this component is included in the starship. | This attribute represents the amount of weight or mass that will be added onto the ship chassis when this component is included in the starship. | ||
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== Transferred Component Attributes == | == Transferred Component Attributes == |
Revision as of 18:24, 8 May 2008
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Ship Armor Crafting Experimentation MechanicsItems Affected1. Armor Reinforcement Panel - Mark I Experimentation LinesThese items have 3 lines of experimentation available.
Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This value represents the amount of damage that the component will take before passing any further damage on to be subtracted from the Hitpoints attribute.
This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted.
Transferred Component AttributesHitpoints: Adding in Armor Reinforcement Panel - Mark I, Armor Reinforcement Panel - Mark II, Armor Reinforcement Panel - Mark III, Armor Reinforcement Panel - Mark IV, Armor Reinforcement Panel - Mark V components will increase the Hitpoints attribute in these items.
Adding in Armor Reinforcement Panel - Mark I, Armor Reinforcement Panel - Mark II, Armor Reinforcement Panel - Mark III, Armor Reinforcement Panel - Mark IV, Armor Reinforcement Panel - Mark V components will increase the Armor attribute in these items.
Source References
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